quantum-space-buddies/QSB/MeteorSync/Messages/FragmentResyncMessage.cs

149 lines
4.5 KiB
C#

using OWML.Common;
using QSB.Messaging;
using QSB.MeteorSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET.Transport;
using UnityEngine;
namespace QSB.MeteorSync.Messages
{
/// called when we request a resync on client join
/// pain
public class FragmentResyncMessage : QSBWorldObjectMessage<QSBFragment>
{
private float Integrity;
private float OrigIntegrity;
private float LeashLength;
private bool IsDetached;
private bool IsThruWhiteHole;
private Vector3 Pos;
private Quaternion Rot;
private Vector3 Vel;
private Vector3 AngVel;
public FragmentResyncMessage(QSBFragment qsbFragment)
{
Integrity = qsbFragment.AttachedObject._integrity;
OrigIntegrity = qsbFragment.AttachedObject._origIntegrity;
LeashLength = qsbFragment.LeashLength;
IsDetached = qsbFragment.IsDetached;
if (IsDetached)
{
IsThruWhiteHole = qsbFragment.IsThruWhiteHole;
var body = qsbFragment.Body;
var refBody = qsbFragment.RefBody;
var pos = body.GetPosition();
Pos = refBody.transform.ToRelPos(pos);
Rot = refBody.transform.ToRelRot(body.GetRotation());
Vel = refBody.ToRelVel(body.GetVelocity(), pos);
AngVel = refBody.ToRelAngVel(body.GetAngularVelocity());
}
}
public FragmentResyncMessage() { }
public override void Serialize(QNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(Integrity);
writer.Write(OrigIntegrity);
writer.Write(LeashLength);
writer.Write(IsDetached);
if (IsDetached)
{
writer.Write(IsThruWhiteHole);
writer.Write(Pos);
writer.Write(Rot);
writer.Write(Vel);
writer.Write(AngVel);
}
}
public override void Deserialize(QNetworkReader reader)
{
base.Deserialize(reader);
Integrity = reader.ReadSingle();
OrigIntegrity = reader.ReadSingle();
LeashLength = reader.ReadSingle();
IsDetached = reader.ReadBoolean();
if (IsDetached)
{
IsThruWhiteHole = reader.ReadBoolean();
Pos = reader.ReadVector3();
Rot = reader.ReadQuaternion();
Vel = reader.ReadVector3();
AngVel = reader.ReadVector3();
}
}
public override void OnReceiveRemote()
{
var qsbFragment = ObjectId.GetWorldObject<QSBFragment>();
qsbFragment.AttachedObject._integrity = Integrity;
qsbFragment.AttachedObject._origIntegrity = OrigIntegrity;
qsbFragment.LeashLength = LeashLength;
qsbFragment.AttachedObject.CallOnTakeDamage();
if (IsDetached)
{
// the detach is delayed, so wait until that happens
QSBCore.UnityEvents.RunWhen(() => qsbFragment.IsDetached, () =>
{
var body = qsbFragment.Body;
if (IsThruWhiteHole && !qsbFragment.IsThruWhiteHole)
{
var whiteHoleVolume = MeteorManager.WhiteHoleVolume;
var attachedFluidDetector = body.GetAttachedFluidDetector();
var attachedForceDetector = body.GetAttachedForceDetector();
if (attachedFluidDetector is ConstantFluidDetector constantFluidDetector)
{
constantFluidDetector.SetDetectableFluid(whiteHoleVolume._fluidVolume);
}
if (attachedForceDetector is ConstantForceDetector constantForceDetector)
{
constantForceDetector.ClearAllFields();
}
qsbFragment.DetachableFragment.ChangeFragmentSector(whiteHoleVolume._whiteHoleSector,
whiteHoleVolume._whiteHoleProxyShadowSuperGroup);
qsbFragment.DetachableFragment.EndWarpScaling();
body.gameObject.AddComponent<DebrisLeash>().Init(whiteHoleVolume._whiteHoleBody, qsbFragment.LeashLength);
whiteHoleVolume._ejectedBodyList.Add(body);
}
else if (!IsThruWhiteHole && qsbFragment.IsThruWhiteHole)
{
// should only happen if client is way too far ahead and they try to connect. we fail here.
DebugLog.ToConsole($"{qsbFragment.LogName} is thru white hole, but msg is not. fuck", MessageType.Error);
return;
}
if (qsbFragment.IsThruWhiteHole)
{
var debrisLeash = body.GetComponent<DebrisLeash>();
debrisLeash._deccelerating = false;
debrisLeash.enabled = true;
}
var refBody = qsbFragment.RefBody;
var pos = refBody.transform.FromRelPos(Pos);
body.SetPosition(pos);
body.SetRotation(refBody.transform.FromRelRot(Rot));
body.SetVelocity(refBody.FromRelVel(Vel, pos));
body.SetAngularVelocity(refBody.FromRelAngVel(AngVel));
});
}
else if (!IsDetached && qsbFragment.IsDetached)
{
// should only happen if client is way too far ahead and they try to connect. we fail here.
DebugLog.ToConsole($"{qsbFragment.LogName} is detached, but msg is not. fuck", MessageType.Error);
}
}
}
}