quantum-space-buddies/QSB/CampfireSync/Events/CampfireStateEvent.cs
2021-03-30 17:28:05 +01:00

36 lines
1.2 KiB
C#

using QSB.CampfireSync.WorldObjects;
using QSB.Events;
using QSB.WorldSync;
using QSB.WorldSync.Events;
namespace QSB.CampfireSync.Events
{
internal class CampfireStateEvent : QSBEvent<EnumWorldObjectMessage<Campfire.State>>
{
public override EventType Type => EventType.CampfireState;
public override void SetupListener() => GlobalMessenger<int, Campfire.State>.AddListener(EventNames.QSBCampfireState, Handler);
public override void CloseListener() => GlobalMessenger<int, Campfire.State>.RemoveListener(EventNames.QSBCampfireState, Handler);
private void Handler(int objId, Campfire.State state) => SendEvent(CreateMessage(objId, state));
private EnumWorldObjectMessage<Campfire.State> CreateMessage(int objId, Campfire.State state) => new EnumWorldObjectMessage<Campfire.State>
{
AboutId = LocalPlayerId,
ObjectId = objId,
EnumValue = state
};
public override void OnReceiveRemote(bool server, EnumWorldObjectMessage<Campfire.State> message)
{
if (!QSBSceneManager.IsInUniverse)
{
return;
}
var campfireObj = QSBWorldSync.GetWorldFromId<QSBCampfire>(message.ObjectId);
campfireObj.SetState(message.EnumValue);
}
}
}