quantum-space-buddies/QSB/PoolSync/CustomNomaiRemoteCameraPlatform.cs
2022-08-24 19:24:21 +01:00

782 lines
22 KiB
C#

using OWML.Common;
using QSB.Animation.Player;
using QSB.Messaging;
using QSB.Player;
using QSB.Player.Messages;
using QSB.Utility;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace QSB.PoolSync;
internal class CustomNomaiRemoteCameraPlatform : NomaiShared
{
public static List<CustomNomaiRemoteCameraPlatform> CustomPlatformList;
private static MaterialPropertyBlock s_matPropBlock;
private static int s_propID_Fade;
private static int s_propID_HeightMaskScale;
private static int s_propID_WaveScale;
private static int s_propID_Ripple2Position;
private static int s_propID_Ripple2Params;
public string _dataPointID => _oldPlatform._dataPointID;
public Sector _visualSector => _oldPlatform._visualSector;
public Sector _visualSector2 => _oldPlatform._visualSector2;
public Shape _connectionBounds => _oldPlatform._connectionBounds;
public MeshRenderer _poolRenderer => _oldPlatform._poolRenderer;
public float _poolFillLength => _oldPlatform._poolFillLength;
public float _poolEmptyLength => _oldPlatform._poolEmptyLength;
public AnimationCurve _poolHeightCurve => _oldPlatform._poolHeightCurve;
public AnimationCurve _poolMaskCurve => _oldPlatform._poolMaskCurve;
public AnimationCurve _poolWaveHeightCurve => _oldPlatform._poolWaveHeightCurve;
public Renderer[] _transitionRenderers => _oldPlatform._transitionRenderers;
public PedestalAnimator _transitionPedestalAnimator => _oldPlatform._transitionPedestalAnimator;
public GameObject _transitionStone => _oldPlatform._transitionStone;
public GameObject _hologramGroup => _oldPlatform._hologramGroup;
public Transform _playerHologram => _oldPlatform._playerHologram;
public Transform _stoneHologram => _oldPlatform._stoneHologram;
public float _fadeInLength => _oldPlatform._fadeInLength;
public float _fadeOutLength => _oldPlatform._fadeOutLength;
public OWAudioSource _ambientAudioSource => _oldPlatform._ambientAudioSource;
public OWAudioSource _oneShotAudioSource => _oldPlatform._oneShotAudioSource;
public DarkZone _darkZone => _oldPlatform._darkZone;
private OWCamera _playerCamera;
private CustomNomaiRemoteCamera _ownedCamera;
private SharedStoneSocket _socket;
private PedestalAnimator _pedestalAnimator;
private bool _platformActive;
private float _poolT;
private bool _showPlayerRipples;
private Transform _activePlayerHolo;
private float _transitionFade;
private CustomNomaiRemoteCameraPlatform _slavePlatform;
private List<Sector> _alreadyOccupiedSectors;
private NomaiRemoteCameraPlatform _oldPlatform;
private bool _anyoneStillOnPlatform;
private bool _wasLocalInBounds;
private CameraState _cameraState;
private readonly Dictionary<PlayerInfo, GameObject> _playerToHologram = new();
private void Awake()
{
_oldPlatform = GetComponent<NomaiRemoteCameraPlatform>();
_id = _oldPlatform._id;
_sharedStone = _oldPlatform._sharedStone;
_ownedCamera = GetComponentInChildren<CustomNomaiRemoteCamera>();
_alreadyOccupiedSectors = new List<Sector>(16);
_cameraState = CameraState.Disconnected;
_platformActive = false;
_poolT = 0f;
_showPlayerRipples = false;
_activePlayerHolo = null;
_transitionFade = 0f;
if (s_matPropBlock == null)
{
s_matPropBlock = new MaterialPropertyBlock();
s_propID_Fade = Shader.PropertyToID("_Fade");
s_propID_HeightMaskScale = Shader.PropertyToID("_HeightMaskScale");
s_propID_WaveScale = Shader.PropertyToID("_WaveScale");
s_propID_Ripple2Position = Shader.PropertyToID("_Ripple2Position");
s_propID_Ripple2Params = Shader.PropertyToID("_Ripple2Params");
}
_socket = GetComponentInChildren<SharedStoneSocket>();
if (_socket != null)
{
_pedestalAnimator = _socket.GetPedestalAnimator();
}
else
{
Debug.LogWarning("SharedStoneSocket not found!", this);
}
UpdatePoolRenderer();
_hologramGroup.SetActive(false);
UpdateRendererFade();
_transitionStone.SetActive(false);
_hologramGroup.transform.SetParent(null);
}
private void Start()
{
if (CustomPlatformList == null)
{
CustomPlatformList = new List<CustomNomaiRemoteCameraPlatform>(32);
}
CustomPlatformList.Add(this);
_playerCamera = Locator.GetPlayerCamera();
if (_socket != null)
{
_socket.OnSocketableRemoved += OnSocketableRemoved;
_socket.OnSocketableDonePlacing += OnSocketableDonePlacing;
}
enabled = false;
QSBPlayerManager.OnRemovePlayer += OnRemovePlayer;
}
private void OnDestroy()
{
if (_socket != null)
{
_socket.OnSocketableRemoved -= OnSocketableRemoved;
_socket.OnSocketableDonePlacing -= OnSocketableDonePlacing;
}
if (CustomPlatformList != null)
{
CustomPlatformList.Remove(this);
}
if (_cameraState is CameraState.Connected or CameraState.Connecting_FadeIn or CameraState.Connecting_FadeOut)
{
DisconnectCamera();
SwitchToPlayerCamera();
}
QSBPlayerManager.OnRemovePlayer -= OnRemovePlayer;
}
private void LateUpdate()
{
// can't put this stuff in Update/UpdateHologramTransforms as
// manual bone rotations need to happen after the animator has changed them
if ((_platformActive && _anyoneStillOnPlatform) || _cameraState == CameraState.Disconnecting_FadeIn)
{
foreach (var item in _playerToHologram)
{
var hologram = item.Value.transform;
var anim = hologram.GetChild(0).gameObject.GetComponent<Animator>();
var cameraRotation = item.Key.CameraBody.transform.localRotation.eulerAngles;
var rotation = Quaternion.Euler(-cameraRotation.y, -cameraRotation.z, cameraRotation.x); // wtf why
anim.GetBoneTransform(HumanBodyBones.Head).localRotation = rotation;
}
}
}
private void Update()
{
if (_platformActive)
{
var localInBounds = _connectionBounds.PointInside(_playerCamera.transform.position);
_anyoneStillOnPlatform = QSBCore.IsInMultiplayer
? QSBPlayerManager.PlayerList.Any(x => _connectionBounds.PointInside(x.Camera.transform.position))
: localInBounds;
if (!localInBounds && _wasLocalInBounds)
{
OnLeaveBounds();
_wasLocalInBounds = false;
}
else if (localInBounds && !_wasLocalInBounds)
{
OnEnterBounds();
_wasLocalInBounds = true;
}
else if (!_anyoneStillOnPlatform && !_wasLocalInBounds)
{
OnLeaveBounds();
}
if (_anyoneStillOnPlatform)
{
UpdateHologramTransforms();
}
}
if (_platformActive)
{
UpdatePools(1f, _poolFillLength);
}
else
{
UpdatePools(0f, _poolEmptyLength);
}
switch (_cameraState)
{
case CameraState.WaitingForPedestalContact:
if (_pedestalAnimator.HasMadeContact())
{
_cameraState = CameraState.Disconnected;
ConnectCamera();
}
break;
case CameraState.Connecting_FadeIn:
_transitionFade = Mathf.MoveTowards(_transitionFade, 1f, Time.deltaTime / _fadeInLength);
UpdateRendererFade();
if (_transitionFade == 1f)
{
_slavePlatform._poolT = _poolT;
_slavePlatform._showPlayerRipples = true;
_slavePlatform._activePlayerHolo = _playerHologram.GetChild(0);
_slavePlatform.UpdatePoolRenderer();
_transitionFade = 0f;
UpdateRendererFade();
_slavePlatform._transitionFade = 1f;
_slavePlatform.UpdateRendererFade();
SwitchToRemoteCamera();
_hologramGroup.SetActive(true);
_ambientAudioSource.FadeIn(3f, true);
Locator.GetAudioMixer().MixRemoteCameraPlatform(_fadeInLength);
_cameraState = CameraState.Connecting_FadeOut;
}
break;
case CameraState.Connecting_FadeOut:
_slavePlatform._transitionFade = Mathf.MoveTowards(_slavePlatform._transitionFade, 0f, Time.deltaTime / _fadeInLength);
_slavePlatform.UpdateRendererFade();
_slavePlatform._poolT = _poolT;
_slavePlatform.UpdatePoolRenderer();
if (_slavePlatform._transitionFade == 0f)
{
_cameraState = CameraState.Connected;
}
break;
case CameraState.Connected:
VerifySectorOccupancy();
_slavePlatform._poolT = _poolT;
_slavePlatform.UpdatePoolRenderer();
break;
case CameraState.Disconnecting_FadeIn:
_slavePlatform._transitionFade = Mathf.MoveTowards(_slavePlatform._transitionFade, 1f, Time.deltaTime / _fadeOutLength);
_slavePlatform.UpdateRendererFade();
UpdateHologramTransforms();
_slavePlatform._poolT = _poolT;
_slavePlatform.UpdatePoolRenderer();
if (_slavePlatform._transitionFade == 1f)
{
_slavePlatform._poolT = (!(_slavePlatform._sharedStone == null)) ? 1f : 0f;
_slavePlatform._showPlayerRipples = false;
_slavePlatform._activePlayerHolo = null;
_slavePlatform.UpdatePoolRenderer();
_slavePlatform._transitionFade = 0f;
_slavePlatform.UpdateRendererFade();
_transitionFade = 1f;
UpdateRendererFade();
SwitchToPlayerCamera();
_hologramGroup.SetActive(false);
_cameraState = CameraState.Disconnecting_FadeOut;
}
break;
case CameraState.Disconnecting_FadeOut:
_transitionFade = Mathf.MoveTowards(_transitionFade, 0f, Time.deltaTime / _fadeOutLength);
UpdateRendererFade();
if (_transitionFade == 0f)
{
_cameraState = CameraState.Disconnected;
}
break;
}
if (_cameraState == CameraState.Disconnected && !_platformActive && _poolT == 0f)
{
enabled = false;
}
}
private void UpdatePools(float target, float length)
{
_poolT = Mathf.MoveTowards(_poolT, target, Time.deltaTime / length);
if (OWMath.ApproxEquals(_poolT, target))
{
if (_slavePlatform != null && target == 0f)
{
_slavePlatform = null;
}
return;
}
UpdatePoolRenderer();
_slavePlatform._poolT = _poolT;
_slavePlatform.UpdatePoolRenderer();
}
private void VerifySectorOccupancy()
{
if (_slavePlatform._visualSector != null && !_slavePlatform._visualSector.ContainsOccupant(DynamicOccupant.Player))
{
DebugLog.ToConsole($"Warning - Player was somehow removed from the {_slavePlatform.name}'s visual sectors! Re-adding...", MessageType.Warning);
_slavePlatform._visualSector.AddOccupant(Locator.GetPlayerSectorDetector());
var parentSector = _slavePlatform._visualSector.GetParentSector();
while (parentSector != null)
{
if (!parentSector.ContainsOccupant(DynamicOccupant.Player))
{
parentSector.AddOccupant(Locator.GetPlayerSectorDetector());
}
parentSector = parentSector.GetParentSector();
}
}
if (_slavePlatform._visualSector2 != null && !_slavePlatform._visualSector2.ContainsOccupant(DynamicOccupant.Player))
{
_slavePlatform._visualSector2.AddOccupant(Locator.GetPlayerSectorDetector());
}
}
private void UpdatePoolRenderer()
{
_poolRenderer.transform.localPosition = new Vector3(0f, _poolHeightCurve.Evaluate(_poolT), 0f);
_poolRenderer.material.SetFloat(s_propID_HeightMaskScale, _poolMaskCurve.Evaluate(_poolT));
var waveScale = _poolRenderer.sharedMaterial.GetVector(s_propID_WaveScale);
waveScale.y = _poolWaveHeightCurve.Evaluate(_poolT);
_poolRenderer.material.SetVector(s_propID_WaveScale, waveScale);
var ripplePosition = _poolRenderer.sharedMaterial.GetVector(s_propID_Ripple2Position);
var rippleParams = _poolRenderer.sharedMaterial.GetVector(s_propID_Ripple2Params);
if (_showPlayerRipples)
{
var playerPosition = _poolRenderer.transform.InverseTransformPoint(_activePlayerHolo.position);
ripplePosition.x = playerPosition.x;
ripplePosition.y = playerPosition.z;
rippleParams.x = 0.5f;
}
_poolRenderer.material.SetVector(s_propID_Ripple2Position, ripplePosition);
_poolRenderer.material.SetVector(s_propID_Ripple2Params, rippleParams);
}
private void UpdateRendererFade()
{
s_matPropBlock.SetFloat(s_propID_Fade, 1f - _transitionFade);
for (var i = 0; i < _transitionRenderers.Length; i++)
{
_transitionRenderers[i].SetPropertyBlock(s_matPropBlock);
if (_transitionRenderers[i].enabled && _transitionFade == 0f)
{
_transitionRenderers[i].enabled = false;
}
else if (!_transitionRenderers[i].enabled && _transitionFade > 0f)
{
_transitionRenderers[i].enabled = true;
}
}
_ownedCamera.SetImageEffectFade(1f - _transitionFade);
}
private void UpdateHologramTransforms()
{
_hologramGroup.transform.position = _slavePlatform.transform.position;
_hologramGroup.transform.rotation = _slavePlatform.transform.rotation;
var playerTransform = Locator.GetPlayerTransform();
_playerHologram.position = TransformPoint(playerTransform.position, this, _slavePlatform);
_playerHologram.rotation = TransformRotation(playerTransform.rotation, this, _slavePlatform);
foreach (var item in _playerToHologram)
{
if (item.Value == null)
{
DebugLog.ToConsole($"Error - Gameobject for {item.Key} in _playerToHologram is null!", MessageType.Error);
continue;
}
//var hologram = item.Value.transform.GetChild(0);
var hologram = item.Value.transform;
hologram.position = TransformPoint(item.Key.Body.transform.position, this, _slavePlatform);
hologram.rotation = TransformRotation(item.Key.Body.transform.rotation, this, _slavePlatform);
}
if (_sharedStone != null)
{
var transform = _sharedStone.transform;
_stoneHologram.position = TransformPoint(transform.position, this, _slavePlatform);
_stoneHologram.rotation = TransformRotation(transform.rotation, this, _slavePlatform);
}
else
{
_stoneHologram.SetPositionAndRotation(new Vector3(0f, -2f, 0f), Quaternion.identity);
}
}
private void OnSocketableRemoved(OWItem socketable)
{
if (_wasLocalInBounds)
{
new EnterLeaveMessage(EnterLeaveType.ExitPlatform, CustomPlatformList.IndexOf(this)).Send();
}
if (_slavePlatform == null)
{
return;
}
DisconnectCamera();
_transitionStone.SetActive(false);
_slavePlatform._transitionStone.SetActive(false);
_socket.GetPedestalAnimator().PlayOpen();
if (_transitionPedestalAnimator != null)
{
_transitionPedestalAnimator.PlayOpen();
}
if (_slavePlatform._pedestalAnimator != null)
{
_slavePlatform._pedestalAnimator.PlayOpen();
}
if (_slavePlatform._transitionPedestalAnimator != null)
{
_slavePlatform._transitionPedestalAnimator.PlayOpen();
}
_sharedStone = null;
_platformActive = false;
_wasLocalInBounds = false;
}
private void OnSocketableDonePlacing(OWItem socketable)
{
_platformActive = true;
_sharedStone = socketable as SharedStone;
if (_sharedStone == null)
{
Debug.LogError("Placed an empty item or a non SharedStone in a NomaiRemoteCameraPlatform");
}
_slavePlatform = GetPlatform(_sharedStone.GetRemoteCameraID());
if (_slavePlatform == null)
{
Debug.LogError("Shared stone with Remote Camera ID: " + _sharedStone.GetRemoteCameraID() + " has no registered camera platform!");
}
if (_slavePlatform == this || !_slavePlatform.gameObject.activeSelf)
{
_sharedStone = null;
_slavePlatform = null;
return;
}
_transitionStone.SetActive(true);
_slavePlatform._transitionStone.SetActive(true);
_socket.GetPedestalAnimator().PlayClose();
if (_transitionPedestalAnimator != null)
{
_transitionPedestalAnimator.PlayClose();
}
if (_slavePlatform._pedestalAnimator != null)
{
_slavePlatform._pedestalAnimator.PlayClose();
}
if (_slavePlatform._transitionPedestalAnimator != null)
{
_slavePlatform._transitionPedestalAnimator.PlayClose();
}
enabled = true;
}
private void SwitchToRemoteCamera()
{
new EnterLeaveMessage(EnterLeaveType.EnterPlatform, CustomPlatformList.IndexOf(this)).Send();
GlobalMessenger.FireEvent("EnterNomaiRemoteCamera");
_slavePlatform.RevealFactID();
_slavePlatform._ownedCamera.Activate(this, _playerCamera);
_slavePlatform._ownedCamera.SetImageEffectFade(0f);
_alreadyOccupiedSectors.Clear();
if (_slavePlatform._visualSector != null)
{
if (_visualSector.ContainsOccupant(DynamicOccupant.Player))
{
_alreadyOccupiedSectors.Add(_visualSector);
}
_slavePlatform._visualSector.AddOccupant(Locator.GetPlayerSectorDetector());
var parentSector = _slavePlatform._visualSector.GetParentSector();
while (parentSector != null)
{
if (parentSector.ContainsOccupant(DynamicOccupant.Player))
{
_alreadyOccupiedSectors.Add(parentSector);
}
parentSector.AddOccupant(Locator.GetPlayerSectorDetector());
parentSector = parentSector.GetParentSector();
}
}
if (_slavePlatform._visualSector2 != null)
{
_slavePlatform._visualSector2.AddOccupant(Locator.GetPlayerSectorDetector());
}
if (_slavePlatform._darkZone != null)
{
_slavePlatform._darkZone.AddPlayerToZone(true);
}
}
private void SwitchToPlayerCamera()
{
if (_slavePlatform._visualSector != null)
{
if (!_alreadyOccupiedSectors.Contains(_slavePlatform._visualSector))
{
_slavePlatform._visualSector.RemoveOccupant(Locator.GetPlayerSectorDetector());
}
var parentSector = _slavePlatform._visualSector.GetParentSector();
while (parentSector != null)
{
if (!_alreadyOccupiedSectors.Contains(parentSector))
{
parentSector.RemoveOccupant(Locator.GetPlayerSectorDetector());
}
parentSector = parentSector.GetParentSector();
}
}
if (_slavePlatform._visualSector2 != null)
{
_slavePlatform._visualSector2.RemoveOccupant(Locator.GetPlayerSectorDetector());
}
if (_slavePlatform._darkZone != null)
{
_slavePlatform._darkZone.RemovePlayerFromZone(true);
}
new EnterLeaveMessage(EnterLeaveType.ExitPlatform, CustomPlatformList.IndexOf(this)).Send();
GlobalMessenger.FireEvent("ExitNomaiRemoteCamera");
_slavePlatform._ownedCamera.Deactivate();
_slavePlatform._ownedCamera.SetImageEffectFade(0f);
}
protected void RevealFactID()
{
if (_dataPointID.Length > 0)
{
Locator.GetShipLogManager().RevealFact(_dataPointID);
}
}
private void ConnectCamera()
{
if (_cameraState == CameraState.Connected)
{
return;
}
var cameraState = _cameraState;
if (cameraState is not CameraState.Disconnected and not CameraState.Disconnecting_FadeOut)
{
if (cameraState == CameraState.Disconnecting_FadeIn)
{
_cameraState = CameraState.Connecting_FadeOut;
}
}
else
{
_cameraState = CameraState.Connecting_FadeIn;
}
_oneShotAudioSource.PlayOneShot(AudioType.NomaiRemoteCameraEntry);
enabled = true;
}
private void DisconnectCamera()
{
if (_cameraState == CameraState.Disconnected)
{
return;
}
var cameraState = _cameraState;
if (cameraState is not CameraState.Connected and not CameraState.Connecting_FadeOut)
{
if (cameraState == CameraState.Connecting_FadeIn)
{
_cameraState = CameraState.Disconnecting_FadeOut;
}
}
else
{
_cameraState = CameraState.Disconnecting_FadeIn;
_ambientAudioSource.FadeOut(0.5f);
_oneShotAudioSource.PlayOneShot(AudioType.NomaiRemoteCameraExit);
Locator.GetAudioMixer().UnmixRemoteCameraPlatform(_fadeOutLength);
}
}
private void OnEnterBounds()
{
if (!_platformActive)
{
return;
}
if (_pedestalAnimator.HasMadeContact())
{
ConnectCamera();
}
else if (_cameraState == CameraState.Disconnected)
{
_cameraState = CameraState.WaitingForPedestalContact;
}
}
private void OnLeaveBounds()
{
DisconnectCamera();
new EnterLeaveMessage(EnterLeaveType.ExitPlatform, CustomPlatformList.IndexOf(this)).Send();
if (_anyoneStillOnPlatform)
{
return;
}
_platformActive = false;
if (_pedestalAnimator != null)
{
_pedestalAnimator.PlayOpen();
}
if (_transitionPedestalAnimator != null)
{
_transitionPedestalAnimator.PlayOpen();
}
if (_slavePlatform != null)
{
if (_slavePlatform._pedestalAnimator != null)
{
_slavePlatform._pedestalAnimator.PlayOpen();
}
if (_slavePlatform._transitionPedestalAnimator != null)
{
_slavePlatform._transitionPedestalAnimator.PlayOpen();
}
}
}
public static Vector3 TransformPoint(Vector3 worldPos, CustomNomaiRemoteCameraPlatform from, CustomNomaiRemoteCameraPlatform to)
{
var position = from.transform.InverseTransformPoint(worldPos);
return to.transform.TransformPoint(position);
}
public static Quaternion TransformRotation(Quaternion worldRot, CustomNomaiRemoteCameraPlatform from, CustomNomaiRemoteCameraPlatform to)
{
var rhs = from.transform.InverseTransformRotation(worldRot);
return to.transform.rotation * rhs;
}
public static CustomNomaiRemoteCameraPlatform GetPlatform(NomaiRemoteCameraPlatform.ID platformID)
{
if (CustomPlatformList != null)
{
for (var i = 0; i < CustomPlatformList.Count; i++)
{
if (CustomPlatformList[i]._id == platformID)
{
return CustomPlatformList[i];
}
}
}
return null;
}
public SharedStone GetSocketedStone() => _sharedStone;
public bool IsPlatformActive() => _platformActive;
public void OnRemovePlayer(PlayerInfo player)
{
if (player.IsLocalPlayer)
{
return;
}
if (!_playerToHologram.Any(x => x.Key == player))
{
return;
}
var hologram = _playerToHologram.First(x => x.Key == player).Value;
if (hologram.activeSelf)
{
OnRemotePlayerExit(player.PlayerId);
}
_playerToHologram.Remove(player);
}
public void OnRemotePlayerEnter(uint playerId)
{
if (playerId == QSBPlayerManager.LocalPlayerId)
{
return;
}
_hologramGroup.SetActive(true);
var player = QSBPlayerManager.GetPlayer(playerId);
if (_playerToHologram.ContainsKey(player))
{
_playerToHologram[player].SetActive(true);
return;
}
var hologramCopy = Instantiate(_playerHologram);
hologramCopy.parent = _playerHologram.parent;
Destroy(hologramCopy.GetChild(0).GetComponent<PlayerAnimController>());
var mirror = hologramCopy.gameObject.AddComponent<AnimatorMirror>();
hologramCopy.GetChild(0).Find("player_mesh_noSuit:Traveller_HEA_Player/player_mesh_noSuit:Player_Head").gameObject.layer = 0;
hologramCopy.GetChild(0).Find("Traveller_Mesh_v01:Traveller_Geo/Traveller_Mesh_v01:PlayerSuit_Helmet").gameObject.layer = 0;
if (player.AnimationSync.VisibleAnimator == null)
{
DebugLog.ToConsole($"Warning - {playerId}'s VisibleAnimator is null!", MessageType.Error);
}
mirror.Init(player.AnimationSync.VisibleAnimator, hologramCopy.GetChild(0).gameObject.GetComponent<Animator>(), null);
_playerToHologram.Add(player, hologramCopy.gameObject);
hologramCopy.gameObject.SetActive(true);
}
public void OnRemotePlayerExit(uint playerId)
{
if (playerId == QSBPlayerManager.LocalPlayerId)
{
return;
}
var player = QSBPlayerManager.GetPlayer(playerId);
if (!_playerToHologram.ContainsKey(player))
{
return;
}
_playerToHologram[player].SetActive(false);
if (!_platformActive)
{
_hologramGroup.SetActive(false);
}
}
public enum CameraState
{
WaitingForPedestalContact,
Connected,
Connecting_FadeIn,
Connecting_FadeOut,
Disconnected,
Disconnecting_FadeIn,
Disconnecting_FadeOut
}
}