mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-01 03:32:38 +00:00
155 lines
3.9 KiB
C#
155 lines
3.9 KiB
C#
using Mirror;
|
|
using OWML.Common;
|
|
using QSB.ClientServerStateSync;
|
|
using QSB.ClientServerStateSync.Messages;
|
|
using QSB.Patches;
|
|
using QSB.Player;
|
|
using QSB.Player.Messages;
|
|
using QSB.Player.TransformSync;
|
|
using QSB.Utility;
|
|
using QSB.WorldSync;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.Serialization;
|
|
|
|
namespace QSB.Messaging;
|
|
|
|
public static class QSBMessageManager
|
|
{
|
|
#region inner workings
|
|
|
|
internal static readonly Type[] _types;
|
|
internal static readonly Dictionary<Type, ushort> _typeToId = new();
|
|
|
|
static QSBMessageManager()
|
|
{
|
|
_types = typeof(QSBMessage).GetDerivedTypes().ToArray();
|
|
for (ushort i = 0; i < _types.Length; i++)
|
|
{
|
|
_typeToId.Add(_types[i], i);
|
|
// call static constructor of message if needed
|
|
RuntimeHelpers.RunClassConstructor(_types[i].TypeHandle);
|
|
}
|
|
}
|
|
|
|
public static void Init()
|
|
{
|
|
NetworkServer.RegisterHandler<Wrapper>((_, wrapper) => OnServerReceive(wrapper));
|
|
NetworkClient.RegisterHandler<Wrapper>(wrapper => OnClientReceive(wrapper));
|
|
}
|
|
|
|
private static void OnServerReceive(QSBMessage msg)
|
|
{
|
|
if (msg.To == uint.MaxValue)
|
|
{
|
|
NetworkServer.SendToAll<Wrapper>(msg);
|
|
}
|
|
else if (msg.To == 0)
|
|
{
|
|
NetworkServer.localConnection.Send<Wrapper>(msg);
|
|
}
|
|
else
|
|
{
|
|
msg.To.GetNetworkConnection().Send<Wrapper>(msg);
|
|
}
|
|
}
|
|
|
|
private static void OnClientReceive(QSBMessage msg)
|
|
{
|
|
if (PlayerTransformSync.LocalInstance == null)
|
|
{
|
|
DebugLog.ToConsole($"Warning - Tried to handle message {msg} before local player was established.", MessageType.Warning);
|
|
return;
|
|
}
|
|
|
|
if (QSBPlayerManager.PlayerExists(msg.From))
|
|
{
|
|
var player = QSBPlayerManager.GetPlayer(msg.From);
|
|
|
|
if (!player.IsReady
|
|
&& player.PlayerId != QSBPlayerManager.LocalPlayerId
|
|
&& player.State is ClientState.AliveInSolarSystem or ClientState.AliveInEye or ClientState.DeadInSolarSystem
|
|
&& msg is not (PlayerInformationMessage or PlayerReadyMessage or RequestStateResyncMessage or ServerStateMessage))
|
|
{
|
|
//DebugLog.ToConsole($"Warning - Got message {msg} from player {msg.From}, but they were not ready. Asking for state resync, just in case.", MessageType.Warning);
|
|
new RequestStateResyncMessage().Send();
|
|
}
|
|
}
|
|
|
|
try
|
|
{
|
|
if (!msg.ShouldReceive)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (msg.From != QSBPlayerManager.LocalPlayerId)
|
|
{
|
|
QSBPatch.Remote = true;
|
|
msg.OnReceiveRemote();
|
|
QSBPatch.Remote = false;
|
|
}
|
|
else
|
|
{
|
|
msg.OnReceiveLocal();
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
DebugLog.ToConsole($"Error - Exception handling message {msg} : {ex}", MessageType.Error);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
public static void Send<M>(this M msg)
|
|
where M : QSBMessage
|
|
{
|
|
if (PlayerTransformSync.LocalInstance == null)
|
|
{
|
|
DebugLog.ToConsole($"Warning - Tried to send message {msg} before local player was established.", MessageType.Warning);
|
|
return;
|
|
}
|
|
|
|
msg.From = QSBPlayerManager.LocalPlayerId;
|
|
NetworkClient.Send<Wrapper>(msg);
|
|
}
|
|
|
|
public static void SendMessage<T, M>(this T worldObject, M msg)
|
|
where T : IWorldObject
|
|
where M : QSBWorldObjectMessage<T>
|
|
{
|
|
msg.ObjectId = worldObject.ObjectId;
|
|
Send(msg);
|
|
}
|
|
}
|
|
|
|
internal struct Wrapper : NetworkMessage
|
|
{
|
|
public QSBMessage Msg;
|
|
|
|
public static implicit operator QSBMessage(Wrapper wrapper) => wrapper.Msg;
|
|
public static implicit operator Wrapper(QSBMessage msg) => new() { Msg = msg };
|
|
}
|
|
|
|
internal static class ReaderWriterExtensions
|
|
{
|
|
private static QSBMessage ReadQSBMessage(this NetworkReader reader)
|
|
{
|
|
var id = reader.ReadUShort();
|
|
var type = QSBMessageManager._types[id];
|
|
var msg = (QSBMessage)FormatterServices.GetUninitializedObject(type);
|
|
msg.Deserialize(reader);
|
|
return msg;
|
|
}
|
|
|
|
private static void WriteQSBMessage(this NetworkWriter writer, QSBMessage msg)
|
|
{
|
|
var type = msg.GetType();
|
|
var id = QSBMessageManager._typeToId[type];
|
|
writer.Write(id);
|
|
msg.Serialize(writer);
|
|
}
|
|
} |