mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-26 09:35:26 +00:00
27eeae613c
* creating translator after it's loaded
141 lines
6.4 KiB
C#
141 lines
6.4 KiB
C#
using System.Linq;
|
|
using OWML.ModHelper.Events;
|
|
using UnityEngine;
|
|
|
|
namespace QSB.Tools
|
|
{
|
|
public class PlayerToolsManager
|
|
{
|
|
private static Transform _cameraBody;
|
|
private static Transform _toolStowTransform;
|
|
private static Transform _toolHoldTransform;
|
|
private static Material _playerToolsMaterial;
|
|
private static Material _lightbulbMaterial;
|
|
|
|
private static readonly Vector3 FlashlightOffset = new Vector3(0.7196316f, -0.2697681f, 0.3769455f);
|
|
private static readonly Vector3 SignalscopeScale = new Vector3(1.5f, 1.5f, 1.5f);
|
|
private static readonly Vector3 TranslatorScale = new Vector3(0.75f, 0.75f, 0.75f);
|
|
|
|
public static void Init(Transform camera)
|
|
{
|
|
_cameraBody = camera;
|
|
CreateStowTransforms();
|
|
|
|
_playerToolsMaterial = GameObject.Find("PlayerSuit_Jetpack").GetComponent<MeshRenderer>().materials[0];
|
|
_lightbulbMaterial = GameObject.Find("Props_HEA_Lantern (10)/Lantern_Lamp").GetComponent<MeshRenderer>().materials[0];
|
|
|
|
CreateFlashlight();
|
|
CreateSignalscope();
|
|
|
|
QSB.Helper.Events.Subscribe<NomaiTranslatorProp>(OWML.Common.Events.AfterStart);
|
|
QSB.Helper.Events.OnEvent += OnEvent;
|
|
}
|
|
|
|
private static void OnEvent(MonoBehaviour behaviour, OWML.Common.Events ev)
|
|
{
|
|
if (behaviour is NomaiTranslatorProp translatorProp && ev == OWML.Common.Events.AfterStart)
|
|
{
|
|
CreateTranslator(translatorProp);
|
|
}
|
|
}
|
|
|
|
private static void CreateStowTransforms()
|
|
{
|
|
var stow = new GameObject("ToolStowTransform");
|
|
_toolStowTransform = stow.transform;
|
|
stow.transform.parent = _cameraBody;
|
|
stow.transform.localPosition = Vector3.zero;
|
|
stow.transform.localRotation = Quaternion.Euler(45f, 0f, 0f);
|
|
|
|
var hold = new GameObject("ToolHoldTransform");
|
|
_toolHoldTransform = hold.transform;
|
|
hold.transform.parent = _cameraBody;
|
|
hold.transform.localPosition = Vector3.zero;
|
|
hold.transform.localRotation = Quaternion.Euler(0f, 0f, 0f);
|
|
}
|
|
|
|
private static void CreateFlashlight()
|
|
{
|
|
var flashlightRoot = GameObject.Instantiate(GameObject.Find("FlashlightRoot"));
|
|
flashlightRoot.SetActive(false);
|
|
var oldComponent = flashlightRoot.GetComponent<Flashlight>();
|
|
var component = flashlightRoot.AddComponent<QSBFlashlight>();
|
|
component.Init(oldComponent);
|
|
oldComponent.enabled = false;
|
|
flashlightRoot.transform.parent = _cameraBody;
|
|
flashlightRoot.transform.localPosition = FlashlightOffset;
|
|
flashlightRoot.SetActive(true);
|
|
}
|
|
|
|
private static void CreateSignalscope()
|
|
{
|
|
var signalscopeRoot = GameObject.Instantiate(GameObject.Find("Signalscope"));
|
|
signalscopeRoot.SetActive(false);
|
|
|
|
Object.Destroy(signalscopeRoot.GetComponent<SignalscopePromptController>());
|
|
Object.Destroy(signalscopeRoot.transform.Find("Props_HEA_Signalscope")
|
|
.Find("Props_HEA_Signalscope_Prepass").gameObject);
|
|
|
|
var oldSignalscope = signalscopeRoot.GetComponent<Signalscope>();
|
|
var tool = signalscopeRoot.AddComponent<QSBTool>();
|
|
tool.MoveSpring = oldSignalscope.GetValue<DampedSpringQuat>("_moveSpring");
|
|
tool.StowTransform = _toolStowTransform;
|
|
tool.HoldTransform = _toolHoldTransform;
|
|
tool.ArrivalDegrees = 5f;
|
|
tool.Type = ToolType.Signalscope;
|
|
tool.ToolGameObject = signalscopeRoot.transform.Find("Props_HEA_Signalscope").gameObject;
|
|
oldSignalscope.enabled = false;
|
|
|
|
GetRenderer(signalscopeRoot, "Props_HEA_Signalscope").material = _playerToolsMaterial;
|
|
|
|
signalscopeRoot.transform.parent = _cameraBody;
|
|
signalscopeRoot.transform.localPosition = Vector3.zero;
|
|
signalscopeRoot.transform.localScale = SignalscopeScale;
|
|
signalscopeRoot.SetActive(true);
|
|
}
|
|
|
|
private static void CreateTranslator(NomaiTranslatorProp translatorProp)
|
|
{
|
|
var translatorRoot = GameObject.Instantiate(translatorProp.gameObject);
|
|
translatorRoot.SetActive(false);
|
|
|
|
var group = translatorRoot.transform.Find("TranslatorGroup");
|
|
var model = group.Find("Props_HEA_Translator");
|
|
|
|
Object.Destroy(translatorRoot.GetComponent<NomaiTranslatorProp>());
|
|
Object.Destroy(group.Find("Canvas").gameObject);
|
|
Object.Destroy(group.Find("Lighting").gameObject);
|
|
Object.Destroy(group.Find("TranslatorBeams").gameObject);
|
|
Object.Destroy(model.Find("Props_HEA_Translator_Pivot_RotatingPart")
|
|
.Find("Props_HEA_Translator_RotatingPart")
|
|
.Find("Props_HEA_Translator_RotatingPart_Prepass").gameObject);
|
|
Object.Destroy(model.Find("Props_HEA_Translator_Prepass").gameObject);
|
|
|
|
var oldTranslator = translatorRoot.GetComponent<NomaiTranslator>();
|
|
var tool = translatorRoot.AddComponent<QSBTool>();
|
|
tool.MoveSpring = oldTranslator.GetValue<DampedSpringQuat>("_moveSpring");
|
|
tool.StowTransform = _toolStowTransform;
|
|
tool.HoldTransform = _toolHoldTransform;
|
|
tool.ArrivalDegrees = 5f;
|
|
tool.Type = ToolType.Translator;
|
|
tool.ToolGameObject = group.gameObject;
|
|
oldTranslator.enabled = false;
|
|
|
|
GetRenderer(translatorRoot, "Props_HEA_Translator_Geo").material = _playerToolsMaterial;
|
|
GetRenderer(translatorRoot, "Props_HEA_Translator_RotatingPart").material = _playerToolsMaterial;
|
|
GetRenderer(translatorRoot, "Props_HEA_Translator_Button_L").material = _lightbulbMaterial;
|
|
GetRenderer(translatorRoot, "Props_HEA_Translator_Button_R").material = _lightbulbMaterial;
|
|
|
|
translatorRoot.transform.parent = _cameraBody;
|
|
translatorRoot.transform.localPosition = Vector3.zero;
|
|
translatorRoot.transform.localScale = TranslatorScale;
|
|
translatorRoot.SetActive(true);
|
|
}
|
|
|
|
private static MeshRenderer GetRenderer(GameObject root, string gameobjectName)
|
|
{
|
|
return root.GetComponentsInChildren<MeshRenderer>(true).First(x => x.name == gameobjectName);
|
|
}
|
|
}
|
|
}
|