quantum-space-buddies/QSB/EchoesOfTheEye/AirlockSync/AirlockManager.cs

14 lines
430 B
C#

using QSB.EchoesOfTheEye.AirlockSync.WorldObjects;
using QSB.WorldSync;
namespace QSB.EchoesOfTheEye.AirlockSync
{
internal class AirlockManager : WorldObjectManager
{
// is this used in the prisoner sequence in the eye?
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
public override void RebuildWorldObjects(OWScene scene) => QSBWorldSync.Init<QSBGhostAirlock, GhostAirlock>();
}
}