2020-02-15 20:48:02 +01:00

36 lines
773 B
C#

using OWML.Common;
using OWML.ModHelper;
using UnityEngine;
using UnityEngine.Networking;
namespace QSB
{
public class QSB : ModBehaviour
{
public static IModHelper Helper;
private void Awake()
{
Application.runInBackground = true;
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
private void Update()
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
private void Start()
{
Helper = ModHelper;
gameObject.AddComponent<DebugLog>();
gameObject.AddComponent<QSBNetworkManager>();
gameObject.AddComponent<NetworkManagerHUD>();
}
}
}