mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-10 15:53:19 +00:00
143 lines
5.3 KiB
C#
143 lines
5.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using OWML.ModHelper.Events;
|
|
using QSB.Messaging;
|
|
using UnityEngine;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace QSB.Animation
|
|
{
|
|
public class AnimationSync : NetworkBehaviour
|
|
{
|
|
private Animator _anim;
|
|
private Animator _bodyAnim;
|
|
private NetworkAnimator _netAnim;
|
|
private MessageHandler<AnimTriggerMessage> _triggerHandler;
|
|
|
|
private RuntimeAnimatorController _suitedAnimController;
|
|
private AnimatorOverrideController _unsuitedAnimController;
|
|
private GameObject _suitedGraphics;
|
|
private GameObject _unsuitedGraphics;
|
|
|
|
private static readonly Dictionary<uint, AnimationSync> PlayerAnimSyncs = new Dictionary<uint, AnimationSync>();
|
|
|
|
private void InitCommon(Transform body)
|
|
{
|
|
_anim = gameObject.AddComponent<Animator>();
|
|
_netAnim = gameObject.AddComponent<NetworkAnimator>();
|
|
_netAnim.animator = _anim;
|
|
|
|
_bodyAnim = body.GetComponent<Animator>();
|
|
var mirror = body.gameObject.AddComponent<AnimatorMirror>();
|
|
if (isLocalPlayer)
|
|
{
|
|
mirror.Init(_bodyAnim, _anim);
|
|
}
|
|
else
|
|
{
|
|
mirror.Init(_anim, _bodyAnim);
|
|
}
|
|
|
|
PlayerAnimSyncs.Add(netId.Value, this);
|
|
|
|
for (var i = 0; i < _anim.parameterCount; i++)
|
|
{
|
|
_netAnim.SetParameterAutoSend(i, true);
|
|
}
|
|
}
|
|
|
|
public void InitLocal(Transform body)
|
|
{
|
|
InitCommon(body);
|
|
|
|
_triggerHandler = new MessageHandler<AnimTriggerMessage>();
|
|
_triggerHandler.OnServerReceiveMessage += OnServerReceiveMessage;
|
|
_triggerHandler.OnClientReceiveMessage += OnClientReceiveMessage;
|
|
|
|
var playerController = body.parent.GetComponent<PlayerCharacterController>();
|
|
playerController.OnJump += () => SendTrigger(AnimTrigger.Jump);
|
|
playerController.OnBecomeGrounded += () => SendTrigger(AnimTrigger.Grounded);
|
|
playerController.OnBecomeUngrounded += () => SendTrigger(AnimTrigger.Ungrounded);
|
|
|
|
GlobalMessenger.AddListener("SuitUp", () => SendTrigger(AnimTrigger.SuitUp));
|
|
GlobalMessenger.AddListener("RemoveSuit", () => SendTrigger(AnimTrigger.SuitDown));
|
|
}
|
|
|
|
public void InitRemote(Transform body)
|
|
{
|
|
InitCommon(body);
|
|
|
|
_suitedAnimController = _bodyAnim.runtimeAnimatorController;
|
|
|
|
var playerAnimController = body.GetComponent<PlayerAnimController>();
|
|
playerAnimController.enabled = false;
|
|
_unsuitedAnimController = playerAnimController.GetValue<AnimatorOverrideController>("_unsuitedAnimOverride");
|
|
_suitedGraphics = playerAnimController.GetValue<GameObject>("_suitedGroup");
|
|
_unsuitedGraphics = playerAnimController.GetValue<GameObject>("_unsuitedGroup");
|
|
|
|
playerAnimController.SetValue("_suitedGroup", new GameObject());
|
|
playerAnimController.SetValue("_unsuitedGroup", new GameObject());
|
|
playerAnimController.SetValue("_baseAnimController", null);
|
|
playerAnimController.SetValue("_unsuitedAnimOverride", null);
|
|
|
|
body.Find("player_mesh_noSuit:Traveller_HEA_Player/player_mesh_noSuit:Player_Head").gameObject.layer = 0;
|
|
body.Find("Traveller_Mesh_v01:Traveller_Geo/Traveller_Mesh_v01:PlayerSuit_Helmet").gameObject.layer = 0;
|
|
}
|
|
|
|
private void SendTrigger(AnimTrigger trigger)
|
|
{
|
|
var message = new AnimTriggerMessage
|
|
{
|
|
SenderId = netId.Value,
|
|
TriggerId = (short)trigger
|
|
};
|
|
if (isServer)
|
|
{
|
|
_triggerHandler.SendToAll(message);
|
|
}
|
|
else
|
|
{
|
|
_triggerHandler.SendToServer(message);
|
|
}
|
|
}
|
|
|
|
private void OnServerReceiveMessage(AnimTriggerMessage message)
|
|
{
|
|
_triggerHandler.SendToAll(message);
|
|
}
|
|
|
|
private void OnClientReceiveMessage(AnimTriggerMessage message)
|
|
{
|
|
if (PlayerAnimSyncs.TryGetValue(message.SenderId, out var animSync) && animSync != this)
|
|
{
|
|
animSync.HandleTrigger((AnimTrigger)message.TriggerId);
|
|
}
|
|
}
|
|
|
|
private void HandleTrigger(AnimTrigger trigger)
|
|
{
|
|
switch (trigger)
|
|
{
|
|
case AnimTrigger.Jump:
|
|
case AnimTrigger.Grounded:
|
|
case AnimTrigger.Ungrounded:
|
|
_bodyAnim.SetTrigger(trigger.ToString());
|
|
break;
|
|
case AnimTrigger.SuitUp:
|
|
_bodyAnim.runtimeAnimatorController = _suitedAnimController;
|
|
_unsuitedGraphics.SetActive(false);
|
|
_suitedGraphics.SetActive(true);
|
|
break;
|
|
case AnimTrigger.SuitDown:
|
|
_bodyAnim.runtimeAnimatorController = _unsuitedAnimController;
|
|
_unsuitedGraphics.SetActive(true);
|
|
_suitedGraphics.SetActive(false);
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException(nameof(trigger), trigger, null);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|