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41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using QSB.Events;
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using QSB.Instruments.QSBCamera;
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using UnityEngine;
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namespace QSB.Instruments
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{
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public class InstrumentsManager : MonoBehaviour
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{
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public static InstrumentsManager Instance;
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private void Awake()
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{
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Instance = this;
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gameObject.AddComponent<CameraManager>();
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Keypad9))
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{
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if (!PlayerRegistry.LocalPlayer.PlayingInstrument)
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{
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CameraManager.Instance.SwitchTo3rdPerson();
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SwitchToInstrument(InstrumentType.REIBECK);
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}
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else
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{
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CameraManager.Instance.SwitchTo1stPerson();
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SwitchToInstrument(InstrumentType.NONE);
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}
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}
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}
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public void SwitchToInstrument(InstrumentType type)
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{
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PlayerRegistry.LocalPlayer.CurrentInstrument = type;
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GlobalMessenger<InstrumentType>.FireEvent(EventNames.QSBPlayInstrument, type);
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}
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}
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}
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