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14 lines
371 B
C#
14 lines
371 B
C#
using QSB.WorldSync;
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namespace QSB.Utility.LinkedWorldObject;
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/// <summary>
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/// a world object that is linked to a network behaviour
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/// </summary>
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public interface ILinkedWorldObject<out TNetworkBehaviour> : IWorldObject
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where TNetworkBehaviour : INetworkBehaviour
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{
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TNetworkBehaviour NetworkBehaviour { get; }
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void LinkTo(INetworkBehaviour networkBehaviour);
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}
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