2021-12-05 11:03:09 +00:00

42 lines
1.3 KiB
C#

using QSB.Events;
using QSB.Messaging;
using QSB.Player;
namespace QSB.Tools.FlashlightTool.Events
{
public class PlayerFlashlightEvent : QSBEvent<ToggleMessage>
{
public override bool RequireWorldObjectsReady => false;
public override void SetupListener()
{
GlobalMessenger.AddListener(EventNames.TurnOnFlashlight, HandleTurnOn);
GlobalMessenger.AddListener(EventNames.TurnOffFlashlight, HandleTurnOff);
}
public override void CloseListener()
{
GlobalMessenger.RemoveListener(EventNames.TurnOnFlashlight, HandleTurnOn);
GlobalMessenger.RemoveListener(EventNames.TurnOffFlashlight, HandleTurnOff);
}
private void HandleTurnOn() => SendEvent(CreateMessage(true));
private void HandleTurnOff() => SendEvent(CreateMessage(false));
private ToggleMessage CreateMessage(bool value) => new()
{
AboutId = LocalPlayerId,
ToggleValue = value
};
public override void OnReceiveRemote(bool server, ToggleMessage message)
{
var player = QSBPlayerManager.GetPlayer(message.AboutId);
player.FlashlightActive = message.ToggleValue;
player.FlashLight?.UpdateState(message.ToggleValue);
}
public override void OnReceiveLocal(bool server, ToggleMessage message) =>
QSBPlayerManager.LocalPlayer.FlashlightActive = message.ToggleValue;
}
}