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26 lines
774 B
C#
26 lines
774 B
C#
using QSB.ItemSync.WorldObjects.Items;
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using QSB.WorldSync;
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namespace QSB.ItemSync.WorldObjects.Sockets
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{
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internal class QSBOWItemSocket<T> : WorldObject<T>, IQSBOWItemSocket
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where T : OWItemSocket
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{
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public virtual bool AcceptsItem(IQSBOWItem item)
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{
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var itemType = item.GetItemType();
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var acceptableType = AttachedObject._acceptableType;
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return (itemType & acceptableType) == itemType;
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}
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public virtual bool IsSocketOccupied()
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=> AttachedObject.IsSocketOccupied();
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public virtual bool PlaceIntoSocket(IQSBOWItem item)
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=> AttachedObject.PlaceIntoSocket((OWItem)(item as IWorldObject).ReturnObject());
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public virtual IQSBOWItem RemoveFromSocket()
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=> (IQSBOWItem)QSBWorldSync.GetWorldFromUnity(AttachedObject.RemoveFromSocket());
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}
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}
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