quantum-space-buddies/QSB/ShipSync/ShipManager.cs
2021-04-13 17:25:00 +01:00

53 lines
1.2 KiB
C#

using OWML.Common;
using OWML.Utils;
using QSB.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
namespace QSB.ShipSync
{
class ShipManager : MonoBehaviour
{
public static ShipManager Instance;
private uint _currentFlyer = uint.MaxValue;
public uint CurrentFlyer
{
get => _currentFlyer;
set
{
if (_currentFlyer != uint.MaxValue && value != uint.MaxValue)
{
DebugLog.ToConsole($"Warning - Trying to set current flyer while someone is still flying? Current:{_currentFlyer}, New:{value}", MessageType.Warning);
}
_currentFlyer = value;
}
}
private void Awake()
{
QSBSceneManager.OnUniverseSceneLoaded += OnSceneLoaded;
Instance = this;
}
private void OnSceneLoaded(OWScene scene)
{
if (scene == OWScene.EyeOfTheUniverse)
{
return;
}
var shipHatchControls = GameObject.Find("Hatch/HatchControls");
var interactZone = shipHatchControls.GetComponent<InteractZone>();
interactZone.SetValue("_viewingWindow", 360f);
var sphereShape = shipHatchControls.GetComponent<SphereShape>();
sphereShape.radius = 2.5f;
sphereShape.center = new Vector3(0, 0, 1);
}
}
}