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22b028ce26
* probe.SetState * sectormessage enum
39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
using QSB.Messaging;
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using QSB.TransformSync;
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using QSB.Utility;
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namespace QSB.Events
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{
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public class PlayerSectorEvent : QSBEvent<SectorMessage>
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{
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public override MessageType Type => MessageType.PlayerSectorChange;
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public override void SetupListener()
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{
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GlobalMessenger<uint, Sector.Name, string>.AddListener(EventNames.QSBSectorChange, (netId, sectorId, sectorName) => SendEvent(CreateMessage(netId, sectorId, sectorName)));
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}
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private SectorMessage CreateMessage(uint netId, Sector.Name sectorId, string sectorName) => new SectorMessage
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{
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SenderId = netId,
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SectorId = sectorId,
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SectorName = sectorName
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};
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public override void OnReceiveRemote(SectorMessage message)
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{
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var sector = SectorSync.LocalInstance.FindSectorByName((Sector.Name)message.SectorId, message.SectorName);
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if (sector == null)
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{
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DebugLog.ToScreen($"Sector {message.SectorName},{(Sector.Name)message.SectorId} not found!");
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return;
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}
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var transformSync = PlayerRegistry.GetTransformSync(message.SenderId);
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DebugLog.ToScreen($"{transformSync.GetType().Name} of ID {message.SenderId} set to {message.SectorName}");
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transformSync.ReferenceTransform = sector.transform;
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}
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}
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}
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