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https://github.com/misternebula/quantum-space-buddies.git
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45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using QSB.Events;
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using QSB.Messaging;
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using QSB.Utility;
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namespace QSB.TransformSync
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{
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public class PlayerSectorEvent : QSBEvent<SectorMessage>
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{
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public override MessageType Type => MessageType.PlayerSectorChange;
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public override void SetupListener()
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{
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GlobalMessenger<uint, Sector.Name, string>.AddListener(EventNames.QSBSectorChange, (netId, sectorId, sectorName) => SendEvent(CreateMessage(netId, sectorId, sectorName)));
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}
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private SectorMessage CreateMessage(uint netId, Sector.Name sectorId, string sectorName) => new SectorMessage
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{
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SenderId = netId,
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SectorId = sectorId,
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SectorName = sectorName
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};
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public override void OnReceiveRemote(SectorMessage message)
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{
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if (!IsInUniverse)
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{
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return;
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}
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var sector = SectorSync.LocalInstance.FindSectorByName(message.SectorId, message.SectorName);
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if (sector == null)
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{
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DebugLog.ToScreen($"Sector {message.SectorName}, {message.SectorId} not found!");
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return;
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}
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var transformSync = PlayerRegistry.GetTransformSync(message.SenderId);
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DebugLog.ToScreen($"{transformSync.GetType().Name} of ID {message.SenderId} set to {message.SectorName}");
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UnityHelper.Instance.RunWhen(() => transformSync.SyncedTransform != null,
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() => transformSync.SetReferenceSector(sector));
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}
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}
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}
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