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31 lines
800 B
C#
31 lines
800 B
C#
using QSB.Messaging;
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using QSB.Player;
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using QSB.TriggerSync.WorldObjects;
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using System.Collections.Generic;
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using System.Linq;
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namespace QSB.TriggerSync.Messages
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{
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/// <summary>
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/// always sent by host
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/// </summary>
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public class TriggerInitialStateMessage : QSBWorldObjectMessage<IQSBTrigger, uint[]>
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{
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public TriggerInitialStateMessage(IEnumerable<PlayerInfo> occupants) =>
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Data = occupants.Select(x => x.PlayerId).ToArray();
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public override void OnReceiveRemote()
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{
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var serverOccupants = Data.Select(QSBPlayerManager.GetPlayer).ToList();
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foreach (var added in serverOccupants.Except(WorldObject.Occupants))
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{
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WorldObject.Enter(added);
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}
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foreach (var removed in WorldObject.Occupants.Except(serverOccupants))
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{
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WorldObject.Exit(removed);
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}
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}
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}
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} |