quantum-space-buddies/QSB/Syncs/Unsectored/BaseUnsectoredSync.cs
2021-12-18 14:25:12 -08:00

15 lines
440 B
C#

using QuantumUNET.Transport;
using UnityEngine;
namespace QSB.Syncs.Unsectored
{
public abstract class BaseUnsectoredSync<T> : SyncBase<T> where T : Component
{
public override bool IgnoreDisabledAttachedObject => false;
public override bool IgnoreNullReferenceTransform => false;
public override bool DestroyAttachedObject => false;
public override void SerializeTransform(QNetworkWriter writer, bool initialState) { }
}
}