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15 lines
440 B
C#
15 lines
440 B
C#
using QuantumUNET.Transport;
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using UnityEngine;
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namespace QSB.Syncs.Unsectored
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{
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public abstract class BaseUnsectoredSync<T> : SyncBase<T> where T : Component
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{
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public override bool IgnoreDisabledAttachedObject => false;
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public override bool IgnoreNullReferenceTransform => false;
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public override bool DestroyAttachedObject => false;
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public override void SerializeTransform(QNetworkWriter writer, bool initialState) { }
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}
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}
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