mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-07 13:05:41 +00:00
135 lines
3.9 KiB
C#
135 lines
3.9 KiB
C#
using OWML.Common;
|
|
using QSB.Messaging;
|
|
using QSB.Player;
|
|
using QSB.QuantumSync.Messages;
|
|
using QSB.QuantumSync.WorldObjects;
|
|
using QSB.Utility;
|
|
using QSB.WorldSync;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
namespace QSB.QuantumSync
|
|
{
|
|
internal class QuantumManager : WorldObjectManager
|
|
{
|
|
public override WorldObjectType WorldObjectType => WorldObjectType.Both;
|
|
|
|
public static QuantumShrine Shrine { get; private set; }
|
|
|
|
public override void Awake()
|
|
{
|
|
base.Awake();
|
|
QSBPlayerManager.OnRemovePlayer += PlayerLeave;
|
|
}
|
|
|
|
public override void OnDestroy()
|
|
{
|
|
base.OnDestroy();
|
|
QSBPlayerManager.OnRemovePlayer -= PlayerLeave;
|
|
}
|
|
|
|
protected override void RebuildWorldObjects(OWScene scene)
|
|
{
|
|
DebugLog.DebugWrite("Rebuilding quantum objects...", MessageType.Info);
|
|
QSBWorldSync.Init<QSBQuantumState, QuantumState>();
|
|
QSBWorldSync.Init<QSBSocketedQuantumObject, SocketedQuantumObject>();
|
|
QSBWorldSync.Init<QSBMultiStateQuantumObject, MultiStateQuantumObject>();
|
|
QSBWorldSync.Init<QSBQuantumSocket, QuantumSocket>();
|
|
QSBWorldSync.Init<QSBQuantumShuffleObject, QuantumShuffleObject>();
|
|
QSBWorldSync.Init<QSBQuantumMoon, QuantumMoon>();
|
|
QSBWorldSync.Init<QSBEyeProxyQuantumMoon, EyeProxyQuantumMoon>();
|
|
QSBWorldSync.Init<QSBQuantumSkeletonTower, QuantumSkeletonTower>();
|
|
if (scene == OWScene.SolarSystem)
|
|
{
|
|
Shrine = QSBWorldSync.GetUnityObjects<QuantumShrine>().First();
|
|
}
|
|
}
|
|
|
|
public void PlayerLeave(PlayerInfo player)
|
|
{
|
|
if (!QSBCore.IsHost)
|
|
{
|
|
return;
|
|
}
|
|
|
|
foreach (var obj in QSBWorldSync.GetWorldObjects<IQSBQuantumObject>())
|
|
{
|
|
if (obj.ControllingPlayer == player.PlayerId)
|
|
{
|
|
obj.SendMessage(new QuantumAuthorityMessage(obj.IsEnabled ? QSBPlayerManager.LocalPlayerId : 0u));
|
|
}
|
|
}
|
|
}
|
|
|
|
public void OnRenderObject()
|
|
{
|
|
if (!QSBCore.ShowLinesInDebug)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (Shrine != null)
|
|
{
|
|
Popcron.Gizmos.Sphere(Shrine.transform.position, 10f, Color.magenta);
|
|
}
|
|
}
|
|
|
|
public static Tuple<bool, List<PlayerInfo>> IsVisibleUsingCameraFrustum(ShapeVisibilityTracker tracker, bool ignoreLocalCamera)
|
|
{
|
|
if (!AllObjectsReady)
|
|
{
|
|
return new Tuple<bool, List<PlayerInfo>>(false, new List<PlayerInfo>());
|
|
}
|
|
|
|
var playersWithCameras = QSBPlayerManager.GetPlayersWithCameras(!ignoreLocalCamera);
|
|
if (playersWithCameras.Count == 0)
|
|
{
|
|
DebugLog.ToConsole($"Warning - Could not find any players with cameras!", MessageType.Warning);
|
|
return new Tuple<bool, List<PlayerInfo>>(false, new List<PlayerInfo>());
|
|
}
|
|
|
|
if (!tracker.gameObject.activeInHierarchy)
|
|
{
|
|
return new Tuple<bool, List<PlayerInfo>>(false, new List<PlayerInfo>());
|
|
}
|
|
|
|
var playersWhoCanSee = new List<PlayerInfo>();
|
|
var foundPlayers = false;
|
|
foreach (var player in playersWithCameras)
|
|
{
|
|
if (player.Camera == null)
|
|
{
|
|
DebugLog.ToConsole($"Warning - Camera is null for id:{player.PlayerId}!", MessageType.Warning);
|
|
continue;
|
|
}
|
|
|
|
var isInFrustum = tracker.IsInFrustum(player.Camera.GetFrustumPlanes());
|
|
if (isInFrustum)
|
|
{
|
|
playersWhoCanSee.Add(player);
|
|
foundPlayers = true;
|
|
}
|
|
}
|
|
|
|
return new Tuple<bool, List<PlayerInfo>>(foundPlayers, playersWhoCanSee);
|
|
}
|
|
|
|
public static bool IsVisible(ShapeVisibilityTracker tracker, bool ignoreLocalCamera) => tracker.gameObject.activeInHierarchy
|
|
&& IsVisibleUsingCameraFrustum(tracker, ignoreLocalCamera).Item1
|
|
&& QSBPlayerManager.GetPlayersWithCameras(!ignoreLocalCamera)
|
|
.Any(x => VisibilityOccluder.CanYouSee(tracker, x.Camera.mainCamera.transform.position));
|
|
|
|
public static IEnumerable<PlayerInfo> GetEntangledPlayers(QuantumObject obj)
|
|
{
|
|
if (!AllObjectsReady)
|
|
{
|
|
return Enumerable.Empty<PlayerInfo>();
|
|
}
|
|
|
|
var worldObj = obj.GetWorldObject<IQSBQuantumObject>();
|
|
return QSBPlayerManager.PlayerList.Where(x => x.EntangledObject == worldObj);
|
|
}
|
|
}
|
|
} |