mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-08 18:51:19 +00:00
155 lines
4.8 KiB
C#
155 lines
4.8 KiB
C#
using OWML.Common;
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using QSB.CampfireSync.Messages;
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using QSB.CampfireSync.WorldObjects;
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using QSB.ClientServerStateSync;
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using QSB.ClientServerStateSync.Messages;
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using QSB.ConversationSync.Messages;
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using QSB.LogSync.Messages;
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using QSB.Messaging;
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using QSB.MeteorSync.Messages;
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using QSB.MeteorSync.WorldObjects;
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using QSB.OrbSync.Messages;
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using QSB.OrbSync.WorldObjects;
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using QSB.QuantumSync.Messages;
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using QSB.QuantumSync.WorldObjects;
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using QSB.Tools.TranslatorTool.TranslationSync.Messages;
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using QSB.Tools.TranslatorTool.TranslationSync.WorldObjects;
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using QSB.TornadoSync.Messages;
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using QSB.TornadoSync.WorldObjects;
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using QSB.TriggerSync.Messages;
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using QSB.TriggerSync.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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using System.Linq;
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using UnityEngine;
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namespace QSB.Player.Messages
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{
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// Can be sent by any client (including host) to signal they want latest worldobject, player, and server information
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public class RequestStateResyncMessage : QSBMessage
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{
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/// <summary>
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/// set to true when we send this, and false when we receive a player info message back. <br/>
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/// this prevents message spam a bit.
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/// </summary>
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internal static bool _waitingForEvent;
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/// <summary>
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/// used instead of QSBMessageManager.Send to do the extra check
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/// </summary>
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public void Send()
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{
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if (_waitingForEvent)
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{
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return;
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}
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_waitingForEvent = true;
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QSBMessageManager.Send(this);
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}
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public override void OnReceiveLocal()
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{
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QSBCore.UnityEvents.FireInNUpdates(() =>
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{
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if (_waitingForEvent)
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{
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DebugLog.ToConsole($"Did not receive PlayerInformationEvent in time. Setting _waitingForEvent to false.", MessageType.Info);
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_waitingForEvent = false;
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}
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}, 60);
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}
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public override void OnReceiveRemote()
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{
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// if host, send worldobject and server states
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if (QSBCore.IsHost)
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{
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new ServerStateMessage(ServerStateManager.Instance.GetServerState()) { To = From }.Send();
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new PlayerInformationMessage { To = From }.Send();
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if (WorldObjectManager.AllObjectsReady)
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{
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SendWorldObjectInfo();
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}
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}
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// if client, send player and client states
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else
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{
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new PlayerInformationMessage { To = From }.Send();
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}
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if (WorldObjectManager.AllObjectsReady)
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{
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SendAuthorityObjectInfo();
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}
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}
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private void SendWorldObjectInfo()
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{
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QSBWorldSync.DialogueConditions.ForEach(condition
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=> new DialogueConditionMessage(condition.Key, condition.Value) { To = From }.Send());
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QSBWorldSync.ShipLogFacts.ForEach(fact
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=> new RevealFactMessage(fact.Id, fact.SaveGame, false) { To = From }.Send());
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foreach (var text in QSBWorldSync.GetWorldObjects<QSBNomaiText>())
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{
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text.GetTranslatedIds().ForEach(id =>
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text.SendMessage(new SetAsTranslatedMessage(id) { To = From }));
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}
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QSBWorldSync.GetWorldObjects<IQSBQuantumObject>().ForEach(x =>
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{
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x.SendMessage(new QuantumAuthorityMessage(x.ControllingPlayer) { To = From });
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if (x is QSBQuantumMoon qsbQuantumMoon)
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{
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var moon = qsbQuantumMoon.AttachedObject;
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var moonBody = moon._moonBody;
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var stateIndex = moon.GetStateIndex();
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var orbit = moon._orbits.First(y => y.GetStateIndex() == stateIndex);
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var orbitBody = orbit.GetAttachedOWRigidbody();
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var relPos = moonBody.GetWorldCenterOfMass() - orbitBody.GetWorldCenterOfMass();
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var relVel = moonBody.GetVelocity() - orbitBody.GetVelocity();
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var onUnitSphere = relPos.normalized;
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var perpendicular = Vector3.Cross(relPos, Vector3.up).normalized;
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var orbitAngle = (int)OWMath.WrapAngle(OWMath.Angle(perpendicular, relVel, relPos));
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new MoonStateChangeMessage(stateIndex, onUnitSphere, orbitAngle) { To = From }.Send();
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}
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});
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QSBWorldSync.GetWorldObjects<QSBCampfire>().ForEach(campfire
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=> campfire.SendMessage(new CampfireStateMessage(campfire.GetState()) { To = From }));
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QSBWorldSync.GetWorldObjects<QSBFragment>().ForEach(fragment
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=> fragment.SendMessage(new FragmentResyncMessage(fragment) { To = From }));
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QSBWorldSync.GetWorldObjects<QSBTornado>().ForEach(tornado
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=> tornado.SendMessage(new TornadoFormStateMessage(tornado.FormState) { To = From }));
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QSBWorldSync.GetWorldObjects<IQSBTrigger>().ForEach(trigger
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=> trigger.SendMessage(new TriggerResyncMessage(trigger.Occupants) { To = From }));
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}
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/// <summary>
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/// send info for objects we have authority over
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/// </summary>
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private void SendAuthorityObjectInfo()
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{
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foreach (var qsbOrb in QSBWorldSync.GetWorldObjects<QSBOrb>())
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{
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if (!qsbOrb.TransformSync.enabled ||
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!qsbOrb.TransformSync.HasAuthority)
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{
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continue;
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}
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qsbOrb.SendMessage(new OrbDragMessage(qsbOrb.AttachedObject._isBeingDragged) { To = From });
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qsbOrb.SendMessage(new OrbSlotMessage(qsbOrb.AttachedObject._slots.IndexOf(qsbOrb.AttachedObject._occupiedSlot)) { To = From });
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}
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}
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}
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}
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