quantum-space-buddies/QSB/Events/PlayerFlashlightEvent.cs
Mister_Nebula 1effae0bd3 event overhaul
i have no idea how i did this but it works
2020-08-08 00:08:44 +01:00

47 lines
1.2 KiB
C#

using QSB.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace QSB.Events
{
class PlayerFlashlightEvent : QSBEvent
{
public override EventType Type => EventType.FlashlightActiveChange;
public override void OnReceive(uint sender, object[] data)
{
var player = PlayerRegistry.GetPlayer(sender);
player.UpdateState(State.Flashlight, (bool)data[0]);
if ((bool)data[0] == true)
{
player.FlashLight.TurnOn();
}
else
{
player.FlashLight.TurnOff();
}
}
public override void OnReceiveLocal(object[] data)
{
if ((bool)data[0] == true)
{
PlayerRegistry.LocalPlayer.FlashLight.TurnOn();
}
else
{
PlayerRegistry.LocalPlayer.FlashLight.TurnOff();
}
}
public override void SetupListener()
{
GlobalMessenger.AddListener("TurnOnFlashlight", () => EventSender.SendEvent(this, true));
GlobalMessenger.AddListener("TurnOffFlashlight", () => EventSender.SendEvent(this, true));
}
}
}