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41 lines
1014 B
C#
41 lines
1014 B
C#
using UnityEngine;
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namespace Popcron
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{
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public class PolygonDrawer : Drawer
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{
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public PolygonDrawer()
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{
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}
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public override int Draw(ref Vector3[] buffer, params object[] values)
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{
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Vector3 position = (Vector3)values[0];
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int points = (int)values[1];
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float radius = (float)values[2];
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float offset = (float)values[3];
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Quaternion rotation = (Quaternion)values[4];
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float step = 360f / points;
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offset *= Mathf.Deg2Rad;
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for (int i = 0; i < points; i++)
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{
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float cx = Mathf.Cos(Mathf.Deg2Rad * step * i + offset) * radius;
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float cy = Mathf.Sin(Mathf.Deg2Rad * step * i + offset) * radius;
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Vector3 current = new Vector3(cx, cy);
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float nx = Mathf.Cos(Mathf.Deg2Rad * step * (i + 1) + offset) * radius;
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float ny = Mathf.Sin(Mathf.Deg2Rad * step * (i + 1) + offset) * radius;
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Vector3 next = new Vector3(nx, ny);
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buffer[i * 2] = position + (rotation * current);
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buffer[(i * 2) + 1] = position + (rotation * next);
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}
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return points * 2;
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}
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}
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}
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