quantum-space-buddies/QSB/Utility/DebugActions.cs
2020-12-20 10:56:15 +00:00

47 lines
1.3 KiB
C#

using OWML.Utils;
using UnityEngine;
namespace QSB.Utility
{
public class DebugActions : MonoBehaviour
{
private void GoToVessel()
{
var spawnPoint = GameObject.Find("Spawn_Vessel").GetComponent<SpawnPoint>();
var playerBody = Locator.GetPlayerBody();
playerBody.WarpToPositionRotation(spawnPoint.transform.position, spawnPoint.transform.rotation);
playerBody.SetVelocity(spawnPoint.GetPointVelocity());
}
private void InsertWarpCore()
{
var warpCore = GameObject.Find("Prefab_NOM_WarpCoreVessel").GetComponent<WarpCoreItem>();
var socket = GameObject.Find("Interactibles_VesselBridge").GetComponentInChildren<WarpCoreSocket>();
socket.PlaceIntoSocket(warpCore);
var bridgeVolume = FindObjectOfType<VesselWarpController>().GetValue<OWTriggerVolume>("_bridgeVolume");
bridgeVolume.AddObjectToVolume(Locator.GetPlayerDetector());
bridgeVolume.AddObjectToVolume(Locator.GetPlayerCameraDetector());
}
public void Update()
{
if (!QSBCore.DebugMode)
{
return;
}
if (Input.GetKeyDown(KeyCode.Keypad1))
{
GoToVessel();
}
if (Input.GetKeyDown(KeyCode.Keypad2))
{
InsertWarpCore();
}
if (Input.GetKeyDown(KeyCode.Keypad3))
{
LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, true, LoadManager.FadeType.ToWhite);
}
}
}
}