quantum-space-buddies/QSB/Events/PlayerLeaveEvent.cs

38 lines
1.3 KiB
C#

using QSB.Messaging;
using QSB.Utility;
using System.Linq;
namespace QSB.Events
{
public class PlayerLeaveEvent : QSBEvent<PlayerLeaveMessage>
{
public override MessageType Type => MessageType.PlayerLeave;
public override void SetupListener()
{
GlobalMessenger<uint, uint[]>.AddListener(EventNames.QSBPlayerLeave, Handler);
}
public override void CloseListener()
{
GlobalMessenger<uint, uint[]>.RemoveListener(EventNames.QSBPlayerLeave, Handler);
}
private void Handler(uint playerId, uint[] netIds) => SendEvent(CreateMessage(playerId, netIds));
private PlayerLeaveMessage CreateMessage(uint playerId, uint[] netIds) => new PlayerLeaveMessage
{
AboutId = playerId,
NetIds = netIds
};
public override void OnReceiveRemote(PlayerLeaveMessage message)
{
var playerName = PlayerRegistry.GetPlayer(message.AboutId).Name;
DebugLog.ToConsole($"{playerName} disconnected.", OWML.Common.MessageType.Info);
PlayerRegistry.RemovePlayer(message.AboutId);
message.NetIds.ToList().ForEach(netId => QSBNetworkManager.Instance.CleanupNetworkBehaviour(netId));
}
}
}