2020-12-23 12:58:45 +00:00

28 lines
655 B
C#

using QSB.Messaging;
using QuantumUNET.Transport;
namespace QSB.ConversationSync.Events
{
public class ConversationMessage : PlayerMessage
{
public ConversationType Type { get; set; }
public int ObjectId { get; set; }
public string Message { get; set; }
public override void Deserialize(QNetworkReader reader)
{
base.Deserialize(reader);
ObjectId = reader.ReadInt32();
Type = (ConversationType)reader.ReadInt32();
Message = reader.ReadString();
}
public override void Serialize(QNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(ObjectId);
writer.Write((int)Type);
writer.Write(Message);
}
}
}