Mister_Nebula 90e7a662b0 more stuff
2020-08-09 12:38:35 +01:00

20 lines
415 B
C#

using QSB.Messaging;
using UnityEngine.Networking;
namespace QSB.Messaging
{
public class SectorMessage : PlayerMessage
{
public int SectorId;
public override void Deserialize(NetworkReader reader)
{
SectorId = reader.ReadInt32();
}
public override void Serialize(NetworkWriter writer)
{
writer.Write(SectorId);
}
}
}