quantum-space-buddies/QSB/WorldSync/WorldObject.cs
2022-01-13 12:13:31 +00:00

28 lines
1021 B
C#

using QSB.Player;
using UnityEngine;
namespace QSB.WorldSync
{
public abstract class WorldObject<T> : IWorldObject
where T : MonoBehaviour
{
public int ObjectId { get; init; }
public T AttachedObject { get; init; }
public string Name => AttachedObject == null ? "<NullObject!>" : AttachedObject.name;
public string LogName => $"{QSBPlayerManager.LocalPlayerId}.{ObjectId}:{GetType().Name} ({Name})";
public virtual void Init() { }
public virtual void OnRemoval() { }
public MonoBehaviour ReturnObject() => AttachedObject;
public virtual bool ShouldDisplayDebug() => AttachedObject != null && AttachedObject.gameObject.activeInHierarchy;
public virtual string ReturnLabel() => LogName;
public virtual void DisplayLines() { }
/// indicates that this won't become ready immediately
protected void StartDelayedReady() => WorldObjectManager._numObjectsReadying++;
/// indicates that this is now ready
protected void FinishDelayedReady() => WorldObjectManager._numObjectsReadying--;
}
}