mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-01 12:08:52 +00:00
245 lines
7.5 KiB
C#
245 lines
7.5 KiB
C#
using OWML.Common;
|
|
using QSB.ConversationSync.Patches;
|
|
using QSB.LogSync;
|
|
using QSB.TriggerSync.WorldObjects;
|
|
using QSB.Utility;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
namespace QSB.WorldSync
|
|
{
|
|
public static class QSBWorldSync
|
|
{
|
|
public static List<CharacterDialogueTree> OldDialogueTrees { get; private set; } = new();
|
|
public static Dictionary<string, bool> DialogueConditions { get; private set; } = new();
|
|
public static Dictionary<string, bool> PersistentConditions { get; private set; } = new();
|
|
public static List<FactReveal> ShipLogFacts { get; private set; } = new();
|
|
|
|
private static readonly List<IWorldObject> WorldObjects = new();
|
|
private static readonly Dictionary<MonoBehaviour, IWorldObject> WorldObjectsToUnityObjects = new();
|
|
|
|
public static void Init()
|
|
{
|
|
DebugLog.DebugWrite($"Init QSBWorldSync", MessageType.Info);
|
|
|
|
OldDialogueTrees.Clear();
|
|
OldDialogueTrees.AddRange(GetUnityObjects<CharacterDialogueTree>());
|
|
|
|
if (!QSBCore.IsHost)
|
|
{
|
|
return;
|
|
}
|
|
|
|
DebugLog.DebugWrite($"DIALOGUE CONDITIONS :");
|
|
DialogueConditions = (Dictionary<string, bool>)DialogueConditionManager.SharedInstance._dictConditions;
|
|
foreach (var item in DialogueConditions)
|
|
{
|
|
DebugLog.DebugWrite($"- {item.Key}, {item.Value}");
|
|
}
|
|
|
|
DebugLog.DebugWrite($"PERSISTENT CONDITIONS :");
|
|
var dictConditions = PlayerData._currentGameSave.dictConditions;
|
|
var syncedConditions = dictConditions.Where(x => ConversationPatches.PersistentConditionsToSync.Contains(x.Key));
|
|
PersistentConditions = syncedConditions.ToDictionary(x => x.Key, x => x.Value);
|
|
foreach (var item in PersistentConditions)
|
|
{
|
|
DebugLog.DebugWrite($"- {item.Key}, {item.Value}");
|
|
}
|
|
}
|
|
|
|
public static void Reset()
|
|
{
|
|
DebugLog.DebugWrite($"Reset QSBWorldSync", MessageType.Info);
|
|
|
|
OldDialogueTrees.Clear();
|
|
DialogueConditions.Clear();
|
|
PersistentConditions.Clear();
|
|
ShipLogFacts.Clear();
|
|
}
|
|
|
|
public static IEnumerable<IWorldObject> GetWorldObjects() => WorldObjects;
|
|
|
|
public static IEnumerable<TWorldObject> GetWorldObjects<TWorldObject>()
|
|
where TWorldObject : IWorldObject
|
|
=> WorldObjects.OfType<TWorldObject>();
|
|
|
|
public static TWorldObject GetWorldObject<TWorldObject>(this int objectId)
|
|
where TWorldObject : IWorldObject
|
|
{
|
|
if (!WorldObjects.IsInRange(objectId))
|
|
{
|
|
DebugLog.ToConsole($"Warning - Tried to find {typeof(TWorldObject).Name} id {objectId}. Count is {WorldObjects.Count}.", MessageType.Warning);
|
|
return default;
|
|
}
|
|
|
|
if (WorldObjects[objectId] is not TWorldObject worldObject)
|
|
{
|
|
DebugLog.ToConsole($"Error - {typeof(TWorldObject).Name} id {objectId} is actually {WorldObjects[objectId].GetType().Name}.", MessageType.Error);
|
|
return default;
|
|
}
|
|
|
|
return worldObject;
|
|
}
|
|
|
|
public static TWorldObject GetWorldObject<TWorldObject>(this MonoBehaviour unityObject)
|
|
where TWorldObject : IWorldObject
|
|
{
|
|
if (unityObject == null)
|
|
{
|
|
DebugLog.ToConsole($"Error - Trying to run GetWorldFromUnity with a null unity object! TWorldObject:{typeof(TWorldObject).Name}, TUnityObject:NULL, Stacktrace:\r\n{Environment.StackTrace}", MessageType.Error);
|
|
return default;
|
|
}
|
|
|
|
if (!QSBCore.IsInMultiplayer)
|
|
{
|
|
DebugLog.ToConsole($"Warning - Trying to run GetWorldFromUnity while not in multiplayer! TWorldObject:{typeof(TWorldObject).Name}, TUnityObject:{unityObject.GetType().Name}, Stacktrace:\r\n{Environment.StackTrace}", MessageType.Warning);
|
|
return default;
|
|
}
|
|
|
|
if (!WorldObjectsToUnityObjects.TryGetValue(unityObject, out var worldObject))
|
|
{
|
|
DebugLog.ToConsole($"Error - WorldObjectsToUnityObjects does not contain \"{unityObject.name}\"! TWorldObject:{typeof(TWorldObject).Name}, TUnityObject:{unityObject.GetType().Name}, Stacktrace:\r\n{Environment.StackTrace}", MessageType.Error);
|
|
return default;
|
|
}
|
|
|
|
if (worldObject == null)
|
|
{
|
|
DebugLog.ToConsole($"Error - World object for unity object {unityObject.name} is null! TWorldObject:{typeof(TWorldObject).Name}, TUnityObject:{unityObject.GetType().Name}, Stacktrace:\r\n{Environment.StackTrace}", MessageType.Error);
|
|
return default;
|
|
}
|
|
|
|
return (TWorldObject)worldObject;
|
|
}
|
|
|
|
public static void RemoveWorldObjects()
|
|
{
|
|
if (WorldObjects.Count == 0)
|
|
{
|
|
DebugLog.ToConsole($"Warning - Trying to remove WorldObjects, but there are no WorldObjects!", MessageType.Warning);
|
|
return;
|
|
}
|
|
|
|
foreach (var item in WorldObjects)
|
|
{
|
|
try
|
|
{
|
|
item.OnRemoval();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugLog.ToConsole($"Error - Exception in OnRemoval() for {item.GetType()}. Message : {e.Message}, Stack trace : {e.StackTrace}", MessageType.Error);
|
|
}
|
|
}
|
|
|
|
WorldObjects.Clear();
|
|
WorldObjectsToUnityObjects.Clear();
|
|
}
|
|
|
|
public static IEnumerable<TUnityObject> GetUnityObjects<TUnityObject>()
|
|
where TUnityObject : MonoBehaviour
|
|
=> Resources.FindObjectsOfTypeAll<TUnityObject>()
|
|
.Where(x => x.gameObject.scene.name != null);
|
|
|
|
public static void Init<TWorldObject, TUnityObject>()
|
|
where TWorldObject : WorldObject<TUnityObject>, new()
|
|
where TUnityObject : MonoBehaviour
|
|
{
|
|
var list = GetUnityObjects<TUnityObject>();
|
|
Init<TWorldObject, TUnityObject>(list);
|
|
}
|
|
|
|
public static void Init<TWorldObject, TUnityObject>(params Type[] typesToExclude)
|
|
where TWorldObject : WorldObject<TUnityObject>, new()
|
|
where TUnityObject : MonoBehaviour
|
|
{
|
|
var list = GetUnityObjects<TUnityObject>().Where(x => !typesToExclude.Contains(x.GetType()));
|
|
Init<TWorldObject, TUnityObject>(list);
|
|
}
|
|
|
|
public static void Init<TWorldObject, TUnityObject>(IEnumerable<TUnityObject> listToInitFrom)
|
|
where TWorldObject : WorldObject<TUnityObject>, new()
|
|
where TUnityObject : MonoBehaviour
|
|
{
|
|
//DebugLog.DebugWrite($"{typeof(TWorldObject).Name} init : {listToInitFrom.Count()} instances.", MessageType.Info);
|
|
foreach (var item in listToInitFrom)
|
|
{
|
|
var obj = new TWorldObject
|
|
{
|
|
AttachedObject = item,
|
|
ObjectId = WorldObjects.Count
|
|
};
|
|
|
|
obj.Init();
|
|
WorldObjects.Add(obj);
|
|
WorldObjectsToUnityObjects.Add(item, obj);
|
|
}
|
|
}
|
|
|
|
public static void Init<TWorldObject, TUnityObject>(Func<TUnityObject, OWTriggerVolume> triggerSelector)
|
|
where TWorldObject : QSBTrigger<TUnityObject>, new()
|
|
where TUnityObject : MonoBehaviour
|
|
{
|
|
var list = GetUnityObjects<TUnityObject>()
|
|
.Select(x => (triggerSelector(x), x))
|
|
.Where(x => x.Item1);
|
|
foreach (var (item, owner) in list)
|
|
{
|
|
var obj = new TWorldObject
|
|
{
|
|
AttachedObject = item,
|
|
ObjectId = WorldObjects.Count,
|
|
TriggerOwner = owner
|
|
};
|
|
|
|
obj.Init();
|
|
WorldObjects.Add(obj);
|
|
WorldObjectsToUnityObjects.Add(item, obj);
|
|
}
|
|
}
|
|
|
|
public static void SetDialogueCondition(string name, bool state)
|
|
{
|
|
if (!QSBCore.IsHost)
|
|
{
|
|
DebugLog.ToConsole("Warning - Cannot write to dialogue condition dict when not server!", MessageType.Warning);
|
|
return;
|
|
}
|
|
|
|
DialogueConditions[name] = state;
|
|
}
|
|
|
|
public static void SetPersistentCondition(string name, bool state)
|
|
{
|
|
if (!QSBCore.IsHost)
|
|
{
|
|
DebugLog.ToConsole("Warning - Cannot write to persistent condition dict when not server!", MessageType.Warning);
|
|
return;
|
|
}
|
|
|
|
PersistentConditions[name] = state;
|
|
}
|
|
|
|
public static void AddFactReveal(string id, bool saveGame)
|
|
{
|
|
if (!QSBCore.IsHost)
|
|
{
|
|
DebugLog.ToConsole("Warning - Cannot write to fact list when not server!", MessageType.Warning);
|
|
return;
|
|
}
|
|
|
|
if (ShipLogFacts.Any(x => x.Id == id))
|
|
{
|
|
return;
|
|
}
|
|
|
|
ShipLogFacts.Add(new FactReveal
|
|
{
|
|
Id = id,
|
|
SaveGame = saveGame
|
|
});
|
|
}
|
|
}
|
|
}
|