mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-01 03:32:38 +00:00
162 lines
4.0 KiB
C#
162 lines
4.0 KiB
C#
using Mirror;
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using OWML.Common;
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using QSB.ClientServerStateSync;
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using QSB.ClientServerStateSync.Messages;
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using QSB.Player;
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using QSB.Player.Messages;
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using QSB.Player.TransformSync;
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using QSB.Utility;
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using QSB.WorldSync;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.Serialization;
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namespace QSB.Messaging
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{
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public static class QSBMessageManager
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{
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#region inner workings
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internal static readonly Type[] _types;
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private static readonly Dictionary<Type, ushort> _typeToId = new();
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static QSBMessageManager()
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{
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_types = typeof(QSBMessage).GetDerivedTypes().ToArray();
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for (ushort i = 0; i < _types.Length; i++)
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{
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_typeToId.Add(_types[i], i);
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// call static constructor of message if needed
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RuntimeHelpers.RunClassConstructor(_types[i].TypeHandle);
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}
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}
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public static void Init()
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{
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NetworkServer.RegisterHandler<Wrapper>((_, wrapper) => OnServerReceive(wrapper));
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NetworkClient.RegisterHandler<Wrapper>(wrapper => OnClientReceive(wrapper.Msg));
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}
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private static void OnServerReceive(Wrapper wrapper)
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{
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var msg = wrapper.Msg;
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if (msg.To == uint.MaxValue)
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{
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NetworkServer.SendToAll(wrapper);
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}
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else if (msg.To == 0)
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{
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NetworkServer.localConnection.Send(wrapper);
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}
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else
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{
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var conn = NetworkServer.connections.Values.FirstOrDefault(x => msg.To == x.GetPlayerId());
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if (conn == null)
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{
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DebugLog.ToConsole($"SendTo unknown player! id: {msg.To}, message: {msg}", MessageType.Error);
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return;
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}
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conn.Send(wrapper);
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}
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}
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private static void OnClientReceive(QSBMessage msg)
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{
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if (PlayerTransformSync.LocalInstance == null)
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{
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DebugLog.ToConsole($"Warning - Tried to handle message {msg} before local player was established.", MessageType.Warning);
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return;
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}
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if (QSBPlayerManager.PlayerExists(msg.From))
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{
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var player = QSBPlayerManager.GetPlayer(msg.From);
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if (!player.IsReady
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&& player.PlayerId != QSBPlayerManager.LocalPlayerId
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&& player.State is ClientState.AliveInSolarSystem or ClientState.AliveInEye or ClientState.DeadInSolarSystem
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&& msg is not (PlayerInformationMessage or PlayerReadyMessage or RequestStateResyncMessage or ServerStateMessage))
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{
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DebugLog.ToConsole($"Warning - Got message {msg} from player {msg.From}, but they were not ready. Asking for state resync, just in case.", MessageType.Warning);
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new RequestStateResyncMessage().Send();
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}
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}
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try
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{
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if (!msg.ShouldReceive)
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{
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return;
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}
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if (msg.From != QSBPlayerManager.LocalPlayerId)
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{
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msg.OnReceiveRemote();
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}
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else
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{
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msg.OnReceiveLocal();
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}
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}
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catch (Exception ex)
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{
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DebugLog.ToConsole($"Error - Exception handling message {msg} : {ex}", MessageType.Error);
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}
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}
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#endregion
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public static void Send<M>(this M msg)
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where M : QSBMessage
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{
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if (PlayerTransformSync.LocalInstance == null)
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{
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DebugLog.ToConsole($"Warning - Tried to send message {msg} before local player was established.", MessageType.Warning);
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return;
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}
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msg.From = QSBPlayerManager.LocalPlayerId;
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NetworkClient.Send(new Wrapper
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{
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Id = _typeToId[msg.GetType()],
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Msg = msg
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});
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}
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public static void SendMessage<T, M>(this T worldObject, M msg)
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where T : IWorldObject
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where M : QSBWorldObjectMessage<T>
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{
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msg.ObjectId = worldObject.ObjectId;
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Send(msg);
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}
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}
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internal struct Wrapper : NetworkMessage
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{
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internal ushort Id;
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internal QSBMessage Msg;
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}
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internal static class ReaderWriterExtensions
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{
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private static Wrapper ReadWrapper(this NetworkReader reader)
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{
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var wrapper = new Wrapper();
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wrapper.Id = reader.ReadUShort();
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wrapper.Msg = (QSBMessage)FormatterServices.GetUninitializedObject(QSBMessageManager._types[wrapper.Id]);
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wrapper.Msg.Deserialize(reader);
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return wrapper;
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}
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private static void WriteWrapper(this NetworkWriter writer, Wrapper wrapper)
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{
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writer.Write(wrapper.Id);
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wrapper.Msg.Serialize(writer);
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}
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}
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}
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