quantum-space-buddies/QSB/Menus/MenuManager.cs
2022-01-14 22:25:23 -08:00

413 lines
12 KiB
C#

using QSB.Messaging;
using QSB.Player;
using QSB.Player.TransformSync;
using QSB.SaveSync.Messages;
using QSB.Utility;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
namespace QSB.Menus
{
internal class MenuManager : MonoBehaviour
{
public static MenuManager Instance;
private IMenuAPI MenuApi => QSBCore.MenuApi;
private PopupMenu IPPopup;
private PopupMenu InfoPopup;
private bool _addedPauseLock;
// Pause menu only
private Button HostButton;
private GameObject QuitButton;
private GameObject DisconnectButton;
private PopupMenu DisconnectPopup;
private StringBuilder _nowLoadingSB;
protected Text _loadingText;
// title screen only
private GameObject ResumeGameButton;
private GameObject NewGameButton;
private GameObject ClientButton;
private const int _ClientButtonIndex = 2;
private const int _DisconnectIndex = 3;
public void Start()
{
Instance = this;
MakeTitleMenus();
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
QSBNetworkManager.singleton.OnClientConnected += OnConnected;
QSBNetworkManager.singleton.OnClientDisconnected += OnDisconnected;
QSBNetworkManager.singleton.OnClientErrorThrown += OnClientError;
}
private void OnSceneLoaded(OWScene oldScene, OWScene newScene, bool isUniverse)
{
if (newScene == OWScene.EyeOfTheUniverse)
{
GlobalMessenger<EyeState>.AddListener(OWEvents.EyeStateChanged, OnEyeStateChanged);
}
else
{
GlobalMessenger<EyeState>.RemoveListener(OWEvents.EyeStateChanged, OnEyeStateChanged);
}
if (isUniverse)
{
InitPauseMenus();
return;
}
if (newScene == OWScene.TitleScreen)
{
MakeTitleMenus();
}
}
private void ResetStringBuilder()
{
if (_nowLoadingSB == null)
{
_nowLoadingSB = new StringBuilder();
return;
}
_nowLoadingSB.Length = 0;
}
private void Update()
{
if (QSBCore.IsInMultiplayer
&& (LoadManager.GetLoadingScene() == OWScene.SolarSystem || LoadManager.GetLoadingScene() == OWScene.EyeOfTheUniverse)
&& _loadingText != null)
{
var num = LoadManager.GetAsyncLoadProgress();
num = num < 0.1f
? Mathf.InverseLerp(0f, 0.1f, num) * 0.9f
: 0.9f + (Mathf.InverseLerp(0.1f, 1f, num) * 0.1f);
ResetStringBuilder();
_nowLoadingSB.Append(UITextLibrary.GetString(UITextType.LoadingMessage));
_nowLoadingSB.Append(num.ToString("P0"));
_loadingText.text = _nowLoadingSB.ToString();
}
}
public void JoinGame(bool inEye)
{
if (inEye)
{
LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, true, LoadManager.FadeType.ToBlack, 1f, false);
Locator.GetMenuInputModule().DisableInputs();
}
else
{
LoadManager.LoadSceneAsync(OWScene.SolarSystem, true, LoadManager.FadeType.ToBlack, 1f, false);
Locator.GetMenuInputModule().DisableInputs();
}
}
private void OpenInfoPopup(string message, string buttonText)
{
InfoPopup.SetUpPopup(message, InputLibrary.menuConfirm, InputLibrary.cancel, new ScreenPrompt(buttonText), null, true, false);
OWTime.Pause(OWTime.PauseType.System);
OWInput.ChangeInputMode(InputMode.Menu);
var pauseCommandListener = Locator.GetPauseCommandListener();
if (pauseCommandListener != null)
{
pauseCommandListener.AddPauseCommandLock();
_addedPauseLock = true;
}
InfoPopup.EnableMenu(true);
}
private void OnCloseInfoPopup()
{
var pauseCommandListener = Locator.GetPauseCommandListener();
if (pauseCommandListener != null && _addedPauseLock)
{
pauseCommandListener.RemovePauseCommandLock();
_addedPauseLock = false;
}
OWTime.Unpause(OWTime.PauseType.System);
OWInput.RestorePreviousInputs();
if (QSBSceneManager.IsInUniverse)
{
LoadManager.LoadScene(OWScene.TitleScreen, LoadManager.FadeType.ToBlack, 2f);
}
}
private void CreateCommonPopups()
{
IPPopup = MenuApi.MakeInputFieldPopup("IP Address", "IP Address", "Connect", "Cancel");
IPPopup.OnPopupConfirm += Connect;
IPPopup.OnPopupValidate += Validate;
InfoPopup = MenuApi.MakeInfoPopup("", "");
InfoPopup.OnDeactivateMenu += OnCloseInfoPopup;
}
private void SetButtonActive(Button button, bool active)
=> SetButtonActive(button?.gameObject, active);
private void SetButtonActive(GameObject button, bool active)
{
if (button == null)
{
DebugLog.DebugWrite($"Warning - Tried to set button to {active}, but it was null.", OWML.Common.MessageType.Warning);
return;
}
button.SetActive(active);
button.GetComponent<CanvasGroup>().alpha = active ? 1 : 0;
}
private void InitPauseMenus()
{
CreateCommonPopups();
HostButton = MenuApi.PauseMenu_MakeSimpleButton("OPEN TO MULTIPLAYER");
HostButton.onClick.AddListener(Host);
DisconnectPopup = MenuApi.MakeTwoChoicePopup("Are you sure you want to disconnect?\r\nThis will send you back to the main menu.", "YES", "NO");
DisconnectPopup.OnPopupConfirm += Disconnect;
DisconnectButton = MenuApi.PauseMenu_MakeMenuOpenButton("DISCONNECT", DisconnectPopup);
QuitButton = FindObjectOfType<PauseMenuManager>()._exitToMainMenuAction.gameObject;
if (QSBCore.IsInMultiplayer)
{
SetButtonActive(HostButton, false);
SetButtonActive(DisconnectButton, true);
SetButtonActive(QuitButton, false);
}
else
{
SetButtonActive(HostButton, true);
SetButtonActive(DisconnectButton, false);
SetButtonActive(QuitButton, true);
}
var text = QSBCore.IsHost
? "STOP HOSTING"
: "DISCONNECT";
DisconnectButton.transform.GetChild(0).GetChild(1).GetComponent<Text>().text = text;
var popupText = QSBCore.IsHost
? "Are you sure you want to stop hosting?\r\nThis will disconnect all clients and send everyone back to the main menu."
: "Are you sure you want to disconnect?\r\nThis will send you back to the main menu.";
DisconnectPopup._labelText.text = popupText;
}
private void OnEyeStateChanged(EyeState state)
{
if (state >= EyeState.IntoTheVortex)
{
SetButtonActive(HostButton, false);
}
}
private void MakeTitleMenus()
{
CreateCommonPopups();
ClientButton = MenuApi.TitleScreen_MakeMenuOpenButton("CONNECT TO MULTIPLAYER", _ClientButtonIndex, IPPopup);
_loadingText = ClientButton.transform.GetChild(0).GetChild(1).GetComponent<Text>();
ResumeGameButton = GameObject.Find("MainMenuLayoutGroup/Button-ResumeGame");
NewGameButton = GameObject.Find("MainMenuLayoutGroup/Button-NewGame");
if (QSBCore.IsInMultiplayer)
{
SetButtonActive(ClientButton, false);
if (QSBCore.IsHost)
{
SetButtonActive(ResumeGameButton, StandaloneProfileManager.SharedInstance.currentProfileGameSave.loopCount > 1);
SetButtonActive(NewGameButton, true);
}
else
{
SetButtonActive(ResumeGameButton, false);
SetButtonActive(NewGameButton, false);
}
}
else
{
SetButtonActive(ClientButton, true);
SetButtonActive(ResumeGameButton, StandaloneProfileManager.SharedInstance.currentProfileGameSave.loopCount > 1);
SetButtonActive(NewGameButton, true);
}
if (QSBCore.SkipTitleScreen)
{
Application.runInBackground = true;
var titleScreenManager = FindObjectOfType<TitleScreenManager>();
var titleScreenAnimation = titleScreenManager._cameraController;
const float small = 1 / 1000f;
titleScreenAnimation._gamepadSplash = false;
titleScreenAnimation._introPan = false;
titleScreenAnimation._fadeDuration = small;
titleScreenAnimation.Start();
var titleAnimationController = titleScreenManager._gfxController;
titleAnimationController._logoFadeDelay = small;
titleAnimationController._logoFadeDuration = small;
titleAnimationController._echoesFadeDelay = small;
titleAnimationController._optionsFadeDelay = small;
titleAnimationController._optionsFadeDuration = small;
titleAnimationController._optionsFadeSpacing = small;
}
}
private void Disconnect()
{
QSBNetworkManager.singleton.StopHost();
SetButtonActive(DisconnectButton.gameObject, false);
Locator.GetSceneMenuManager().pauseMenu._pauseMenu.EnableMenu(false);
Locator.GetSceneMenuManager().pauseMenu._isPaused = false;
OWInput.RestorePreviousInputs();
LoadManager.LoadScene(OWScene.TitleScreen, LoadManager.FadeType.ToBlack, 2f);
}
private void Host()
{
QSBNetworkManager.singleton.StartHost();
SetButtonActive(DisconnectButton, true);
SetButtonActive(HostButton, false);
SetButtonActive(QuitButton, false);
var text = QSBCore.IsHost
? "STOP HOSTING"
: "DISCONNECT";
DisconnectButton.transform.GetChild(0).GetChild(1).GetComponent<Text>().text = text;
var popupText = QSBCore.IsHost
? "Are you sure you want to stop hosting?\r\nThis will disconnect all clients and send everyone back to the main menu."
: "Are you sure you want to disconnect?\r\nThis will send you back to the main menu.";
DisconnectPopup._labelText.text = popupText;
}
private bool Validate()
{
var inputText = ((PopupInputMenu)IPPopup).GetInputText();
var regex = new Regex(@"\A(?:(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.){3}(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\z");
return inputText == "localhost" || regex.Match(inputText).Success;
}
private void Connect()
{
var address = ((PopupInputMenu)IPPopup).GetInputText();
QSBNetworkManager.singleton.networkAddress = address;
QSBNetworkManager.singleton.StartClient();
if (QSBSceneManager.CurrentScene == OWScene.TitleScreen)
{
SetButtonActive(ResumeGameButton, false);
SetButtonActive(NewGameButton, false);
}
if (QSBSceneManager.IsInUniverse)
{
SetButtonActive(QuitButton, false);
}
}
private void OnConnected()
{
if (QSBCore.IsHost || !QSBCore.IsInMultiplayer)
{
return;
}
QSBCore.UnityEvents.RunWhen(() => PlayerTransformSync.LocalInstance,
() => new RequestGameStateMessage().Send());
}
public void OnKicked(KickReason reason)
{
var text = reason switch
{
KickReason.QSBVersionNotMatching => "Server refused connection as QSB version does not match.",
KickReason.GameVersionNotMatching => "Server refused connection as Outer Wilds version does not match.",
KickReason.GamePlatformNotMatching => "Server refused connection as Outer Wilds platform does not match. (Steam/Epic)",
KickReason.DLCNotMatching => "Server refused connection as DLC installation state does not match.",
KickReason.InEye => "Server refused connection as game has progressed too far.",
KickReason.None => "Kicked from server. No reason given.",
_ => $"Kicked from server. KickReason:{reason}",
};
OpenInfoPopup(text, "OK");
SetButtonActive(DisconnectButton, false);
SetButtonActive(ClientButton, true);
SetButtonActive(HostButton, true);
SetButtonActive(QuitButton, true);
}
private void OnDisconnected(NetworkError error)
{
if (error == NetworkError.Ok)
{
return;
}
var text = error switch
{
NetworkError.Timeout => "Client disconnected with error!\r\nConnection timed out.",
_ => $"Client disconnected with error!\r\nNetworkError:{error}",
};
OpenInfoPopup(text, "OK");
SetButtonActive(DisconnectButton, false);
SetButtonActive(ClientButton, true);
SetButtonActive(QuitButton, true);
SetButtonActive(HostButton, true);
SetButtonActive(ResumeGameButton, StandaloneProfileManager.SharedInstance.currentProfileGameSave.loopCount > 1);
SetButtonActive(NewGameButton, true);
}
private void OnClientError(NetworkError error)
{
if (error == NetworkError.Ok)
{
// lol wut
return;
}
string text;
switch (error)
{
case NetworkError.DNSFailure:
text = "Internal QNet client error!\r\nDNS Faliure. Address was invalid or could not be resolved.";
DebugLog.DebugWrite($"dns failure");
SetButtonActive(DisconnectButton, false);
SetButtonActive(ClientButton, true);
SetButtonActive(HostButton, true);
SetButtonActive(ResumeGameButton, StandaloneProfileManager.SharedInstance.currentProfileGameSave.loopCount > 1);
SetButtonActive(NewGameButton, true);
SetButtonActive(QuitButton, true);
break;
default:
text = $"Internal QNet client error!\n\nNetworkError:{error}";
break;
}
OpenInfoPopup(text, "OK");
}
}
}