mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-01 12:08:52 +00:00
182 lines
4.3 KiB
C#
182 lines
4.3 KiB
C#
using Mirror;
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using QSB.Messaging;
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using QSB.Utility;
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using QuantumUNET;
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using QuantumUNET.Components;
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using System.Collections.Generic;
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using System.Linq;
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namespace QSB.AuthoritySync
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{
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public static class AuthorityManager2
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{
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#region host only
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/// <summary>
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/// whoever is first gets authority
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/// </summary>
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private static readonly Dictionary<NetworkIdentity, List<uint>> _authQueue = new();
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public static void RegisterAuthQueue(this NetworkIdentity identity) => _authQueue.Add(identity, new List<uint>());
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public static void UnregisterAuthQueue(this NetworkIdentity identity) => _authQueue.Remove(identity);
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public static void UpdateAuthQueue(this NetworkIdentity identity, uint id, AuthQueueAction action)
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{
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var authQueue = _authQueue[identity];
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var oldOwner = authQueue.Count != 0 ? authQueue[0] : uint.MaxValue;
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switch (action)
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{
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case AuthQueueAction.Add:
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authQueue.SafeAdd(id);
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break;
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case AuthQueueAction.Remove:
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authQueue.Remove(id);
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break;
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case AuthQueueAction.Force:
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authQueue.Remove(id);
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authQueue.Insert(0, id);
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break;
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}
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var newOwner = authQueue.Count != 0 ? authQueue[0] : uint.MaxValue;
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if (oldOwner != newOwner)
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{
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SetAuthority(identity, newOwner);
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}
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}
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/// <summary>
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/// transfer authority to a different client
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/// </summary>
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public static void OnDisconnect(uint id)
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{
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foreach (var identity in _authQueue.Keys)
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{
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identity.UpdateAuthQueue(id, AuthQueueAction.Remove);
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}
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}
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public static void SetAuthority(this NetworkIdentity identity, uint id)
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{
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var oldConn = identity.connectionToClient;
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var newConn = id != uint.MaxValue
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? NetworkServer.connections.Values.First(x => x.GetPlayerId() == id)
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: null;
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if (oldConn == newConn)
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{
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return;
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}
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identity.RemoveClientAuthority();
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if (newConn != null)
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{
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identity.AssignClientAuthority(newConn);
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}
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// DebugLog.DebugWrite($"{identity.NetId}:{identity.gameObject.name} - "
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// + $"set authority to {id}");
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}
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#endregion
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#region any client
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public static void SendAuthQueueMessage(this NetworkIdentity identity, AuthQueueAction action) =>
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new AuthQueueMessage(identity.netId, action).Send();
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#endregion
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}
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public static class AuthorityManager
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{
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#region host only
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/// <summary>
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/// whoever is first gets authority
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/// </summary>
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private static readonly Dictionary<QNetworkIdentity, List<uint>> _authQueue = new();
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public static void RegisterAuthQueue(this QNetworkIdentity identity) => _authQueue.Add(identity, new List<uint>());
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public static void UnregisterAuthQueue(this QNetworkIdentity identity) => _authQueue.Remove(identity);
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public static void UpdateAuthQueue(this QNetworkIdentity identity, uint id, AuthQueueAction action)
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{
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var authQueue = _authQueue[identity];
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var oldOwner = authQueue.Count != 0 ? authQueue[0] : uint.MaxValue;
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switch (action)
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{
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case AuthQueueAction.Add:
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authQueue.SafeAdd(id);
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break;
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case AuthQueueAction.Remove:
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authQueue.Remove(id);
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break;
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case AuthQueueAction.Force:
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authQueue.Remove(id);
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authQueue.Insert(0, id);
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break;
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}
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var newOwner = authQueue.Count != 0 ? authQueue[0] : uint.MaxValue;
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if (oldOwner != newOwner)
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{
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SetAuthority(identity, newOwner);
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}
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}
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/// <summary>
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/// transfer authority to a different client
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/// </summary>
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public static void OnDisconnect(uint id)
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{
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foreach (var identity in _authQueue.Keys)
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{
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identity.UpdateAuthQueue(id, AuthQueueAction.Remove);
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}
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}
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public static void SetAuthority(this QNetworkIdentity identity, uint id)
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{
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var oldConn = identity.ClientAuthorityOwner;
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var newConn = id != uint.MaxValue
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? QNetworkServer.connections.First(x => x.GetPlayerId() == id)
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: null;
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if (oldConn == newConn)
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{
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return;
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}
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if (oldConn != null)
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{
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identity.RemoveClientAuthority(oldConn);
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}
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if (newConn != null)
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{
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identity.AssignClientAuthority(newConn);
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}
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// DebugLog.DebugWrite($"{identity.NetId}:{identity.gameObject.name} - "
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// + $"set authority to {id}");
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}
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#endregion
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#region any client
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public static void SendAuthQueueMessage(this QNetworkIdentity identity, AuthQueueAction action) =>
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throw new System.NotImplementedException();
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#endregion
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}
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}
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