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485698e93b
* Showing player markers * Marker above head * Use player name on marker * Sync full state on init * Sync game state on start * removed name from death and leave message Co-authored-by: Ricardo Lopes <raicuparta@gmail.com>
21 lines
442 B
C#
21 lines
442 B
C#
using QSB.Messaging;
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using UnityEngine.Networking;
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namespace QSB.Events
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{
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public abstract class PlayerMessage : QSBMessage
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{
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public uint SenderId { get; set; }
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public override void Deserialize(NetworkReader reader)
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{
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SenderId = reader.ReadUInt32();
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}
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(SenderId);
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}
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}
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}
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