2022-02-28 21:20:51 +00:00

51 lines
1.3 KiB
C#

using Mirror;
using QSB.Messaging;
using QSB.Player;
using QSB.WorldSync;
using System.Text.RegularExpressions;
using UnityEngine;
namespace QSB.ConversationSync.Messages
{
public class ConversationMessage : QSBMessage<ConversationType, int, string>
{
public ConversationMessage(ConversationType type, int id, string message = "")
{
Value1 = type;
Value2 = id;
Value3 = message;
}
public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
public override void OnReceiveRemote()
{
switch (Value1)
{
case ConversationType.Character:
var translated = TextTranslation.Translate(Value3).Trim();
translated = Regex.Replace(translated, @"<[Pp]ause=?\d*\.?\d*\s?\/?>", "");
ConversationManager.Instance.DisplayCharacterConversationBox(Value2, translated);
break;
case ConversationType.Player:
ConversationManager.Instance.DisplayPlayerConversationBox((uint)Value2, Value3);
break;
case ConversationType.CloseCharacter:
if (Id == -1)
{
break;
}
var tree = QSBWorldSync.OldDialogueTrees[Value2];
Object.Destroy(ConversationManager.Instance.BoxMappings[tree]);
break;
case ConversationType.ClosePlayer:
Object.Destroy(QSBPlayerManager.GetPlayer((uint)Value2).CurrentDialogueBox);
break;
}
}
}
}