mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-01 03:32:38 +00:00
454 lines
19 KiB
C#
454 lines
19 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using Mono.Cecil.Rocks;
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namespace Mirror.Weaver
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{
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// Processes [SyncVar] attribute fields in NetworkBehaviour
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// not static, because ILPostProcessor is multithreaded
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public class SyncVarAttributeProcessor
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{
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// ulong = 64 bytes
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const int SyncVarLimit = 64;
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AssemblyDefinition assembly;
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WeaverTypes weaverTypes;
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SyncVarAccessLists syncVarAccessLists;
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Logger Log;
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string HookParameterMessage(string hookName, TypeReference ValueType) =>
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$"void {hookName}({ValueType} oldValue, {ValueType} newValue)";
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public SyncVarAttributeProcessor(AssemblyDefinition assembly, WeaverTypes weaverTypes, SyncVarAccessLists syncVarAccessLists, Logger Log)
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{
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this.assembly = assembly;
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this.weaverTypes = weaverTypes;
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this.syncVarAccessLists = syncVarAccessLists;
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this.Log = Log;
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}
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// Get hook method if any
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public MethodDefinition GetHookMethod(TypeDefinition td, FieldDefinition syncVar, ref bool WeavingFailed)
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{
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CustomAttribute syncVarAttr = syncVar.GetCustomAttribute<SyncVarAttribute>();
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if (syncVarAttr == null)
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return null;
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string hookFunctionName = syncVarAttr.GetField<string>("hook", null);
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if (hookFunctionName == null)
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return null;
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return FindHookMethod(td, syncVar, hookFunctionName, ref WeavingFailed);
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}
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MethodDefinition FindHookMethod(TypeDefinition td, FieldDefinition syncVar, string hookFunctionName, ref bool WeavingFailed)
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{
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List<MethodDefinition> methods = td.GetMethods(hookFunctionName);
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List<MethodDefinition> methodsWith2Param = new List<MethodDefinition>(methods.Where(m => m.Parameters.Count == 2));
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if (methodsWith2Param.Count == 0)
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{
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Log.Error($"Could not find hook for '{syncVar.Name}', hook name '{hookFunctionName}'. " +
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$"Method signature should be {HookParameterMessage(hookFunctionName, syncVar.FieldType)}",
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syncVar);
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WeavingFailed = true;
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return null;
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}
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foreach (MethodDefinition method in methodsWith2Param)
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{
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if (MatchesParameters(syncVar, method))
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{
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return method;
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}
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}
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Log.Error($"Wrong type for Parameter in hook for '{syncVar.Name}', hook name '{hookFunctionName}'. " +
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$"Method signature should be {HookParameterMessage(hookFunctionName, syncVar.FieldType)}",
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syncVar);
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WeavingFailed = true;
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return null;
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}
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bool MatchesParameters(FieldDefinition syncVar, MethodDefinition method)
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{
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// matches void onValueChange(T oldValue, T newValue)
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return method.Parameters[0].ParameterType.FullName == syncVar.FieldType.FullName &&
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method.Parameters[1].ParameterType.FullName == syncVar.FieldType.FullName;
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}
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public MethodDefinition GenerateSyncVarGetter(FieldDefinition fd, string originalName, FieldDefinition netFieldId)
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{
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//Create the get method
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MethodDefinition get = new MethodDefinition(
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$"get_Network{originalName}", MethodAttributes.Public |
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MethodAttributes.SpecialName |
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MethodAttributes.HideBySig,
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fd.FieldType);
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ILProcessor worker = get.Body.GetILProcessor();
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// [SyncVar] GameObject?
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if (fd.FieldType.Is<UnityEngine.GameObject>())
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{
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// return this.GetSyncVarGameObject(ref field, uint netId);
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// this.
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worker.Emit(OpCodes.Ldarg_0);
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worker.Emit(OpCodes.Ldarg_0);
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worker.Emit(OpCodes.Ldfld, netFieldId);
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worker.Emit(OpCodes.Ldarg_0);
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worker.Emit(OpCodes.Ldflda, fd);
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worker.Emit(OpCodes.Call, weaverTypes.getSyncVarGameObjectReference);
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worker.Emit(OpCodes.Ret);
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}
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// [SyncVar] NetworkIdentity?
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else if (fd.FieldType.Is<NetworkIdentity>())
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{
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// return this.GetSyncVarNetworkIdentity(ref field, uint netId);
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// this.
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worker.Emit(OpCodes.Ldarg_0);
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worker.Emit(OpCodes.Ldarg_0);
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worker.Emit(OpCodes.Ldfld, netFieldId);
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worker.Emit(OpCodes.Ldarg_0);
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worker.Emit(OpCodes.Ldflda, fd);
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worker.Emit(OpCodes.Call, weaverTypes.getSyncVarNetworkIdentityReference);
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worker.Emit(OpCodes.Ret);
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}
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else if (fd.FieldType.IsDerivedFrom<NetworkBehaviour>())
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{
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// return this.GetSyncVarNetworkBehaviour<T>(ref field, uint netId);
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// this.
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worker.Emit(OpCodes.Ldarg_0);
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worker.Emit(OpCodes.Ldarg_0);
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worker.Emit(OpCodes.Ldfld, netFieldId);
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worker.Emit(OpCodes.Ldarg_0);
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worker.Emit(OpCodes.Ldflda, fd);
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MethodReference getFunc = weaverTypes.getSyncVarNetworkBehaviourReference.MakeGeneric(assembly.MainModule, fd.FieldType);
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worker.Emit(OpCodes.Call, getFunc);
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worker.Emit(OpCodes.Ret);
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}
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// [SyncVar] int, string, etc.
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else
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{
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worker.Emit(OpCodes.Ldarg_0);
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worker.Emit(OpCodes.Ldfld, fd);
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worker.Emit(OpCodes.Ret);
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}
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get.Body.Variables.Add(new VariableDefinition(fd.FieldType));
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get.Body.InitLocals = true;
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get.SemanticsAttributes = MethodSemanticsAttributes.Getter;
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return get;
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}
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// for [SyncVar] health, weaver generates
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//
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// NetworkHealth
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// {
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// get => health;
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// set => GeneratedSyncVarSetter(...)
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// }
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//
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// the setter used to be manually IL generated, but we moved it to C# :)
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public MethodDefinition GenerateSyncVarSetter(TypeDefinition td, FieldDefinition fd, string originalName, long dirtyBit, FieldDefinition netFieldId, ref bool WeavingFailed)
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{
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//Create the set method
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MethodDefinition set = new MethodDefinition($"set_Network{originalName}", MethodAttributes.Public |
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MethodAttributes.SpecialName |
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MethodAttributes.HideBySig,
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weaverTypes.Import(typeof(void)));
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ILProcessor worker = set.Body.GetILProcessor();
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// if (!SyncVarEqual(value, ref playerData))
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Instruction endOfMethod = worker.Create(OpCodes.Nop);
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// NOTE: SyncVar...Equal functions are static.
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// don't Emit Ldarg_0 aka 'this'.
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// call WeaverSyncVarSetter<T>(T value, ref T field, ulong dirtyBit, Action<T, T> OnChanged = null)
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// IL_0000: ldarg.0
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// IL_0001: ldarg.1
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// IL_0002: ldarg.0
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// IL_0003: ldflda int32 Mirror.Examples.Tanks.Tank::health
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// IL_0008: ldc.i4.1
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// IL_0009: conv.i8
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// IL_000a: ldnull
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// IL_000b: call instance void [Mirror]Mirror.NetworkBehaviour::GeneratedSyncVarSetter<int32>(!!0, !!0&, uint64, class [netstandard]System.Action`2<!!0, !!0>)
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// IL_0010: ret
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// 'this.' for the call
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worker.Emit(OpCodes.Ldarg_0);
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// first push 'value'
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worker.Emit(OpCodes.Ldarg_1);
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// push 'ref T this.field'
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worker.Emit(OpCodes.Ldarg_0);
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worker.Emit(OpCodes.Ldflda, fd);
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// push the dirty bit for this SyncVar
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worker.Emit(OpCodes.Ldc_I8, dirtyBit);
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// hook?
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MethodDefinition hookMethod = GetHookMethod(td, fd, ref WeavingFailed);
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if (hookMethod != null)
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{
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// IL_000a: ldarg.0
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// IL_000b: ldftn instance void Mirror.Examples.Tanks.Tank::ExampleHook(int32, int32)
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// IL_0011: newobj instance void class [netstandard]System.Action`2<int32, int32>::.ctor(object, native int)
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// this.
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worker.Emit(OpCodes.Ldarg_0);
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// the function
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worker.Emit(OpCodes.Ldftn, hookMethod);
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// call 'new Action<T,T>()' constructor to convert the function to an action
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// we need to make an instance of the generic Action<T,T>.
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//
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// TODO this allocates a new 'Action' for every SyncVar hook call.
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// we should allocate it once and store it somewhere in the future.
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// hooks are only called on the client though, so it's not too bad for now.
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TypeReference actionRef = assembly.MainModule.ImportReference(typeof(Action<,>));
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GenericInstanceType genericInstance = actionRef.MakeGenericInstanceType(fd.FieldType, fd.FieldType);
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worker.Emit(OpCodes.Newobj, weaverTypes.ActionT_T.MakeHostInstanceGeneric(assembly.MainModule, genericInstance));
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}
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// pass 'null' as hook
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else worker.Emit(OpCodes.Ldnull);
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// call GeneratedSyncVarSetter<T>.
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// special cases for GameObject/NetworkIdentity/NetworkBehaviour
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// passing netId too for persistence.
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if (fd.FieldType.Is<UnityEngine.GameObject>())
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{
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// GameObject setter needs one more parameter: netId field ref
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worker.Emit(OpCodes.Ldarg_0);
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worker.Emit(OpCodes.Ldflda, netFieldId);
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worker.Emit(OpCodes.Call, weaverTypes.generatedSyncVarSetter_GameObject);
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}
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else if (fd.FieldType.Is<NetworkIdentity>())
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{
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// NetworkIdentity setter needs one more parameter: netId field ref
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worker.Emit(OpCodes.Ldarg_0);
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worker.Emit(OpCodes.Ldflda, netFieldId);
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worker.Emit(OpCodes.Call, weaverTypes.generatedSyncVarSetter_NetworkIdentity);
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}
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// TODO this only uses the persistent netId for types DERIVED FROM NB.
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// not if the type is just 'NetworkBehaviour'.
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// this is what original implementation did too. fix it after.
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else if (fd.FieldType.IsDerivedFrom<NetworkBehaviour>())
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{
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// NetworkIdentity setter needs one more parameter: netId field ref
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// (actually its a NetworkBehaviourSyncVar type)
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worker.Emit(OpCodes.Ldarg_0);
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worker.Emit(OpCodes.Ldflda, netFieldId);
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// make generic version of GeneratedSyncVarSetter_NetworkBehaviour<T>
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MethodReference getFunc = weaverTypes.generatedSyncVarSetter_NetworkBehaviour_T.MakeGeneric(assembly.MainModule, fd.FieldType);
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worker.Emit(OpCodes.Call, getFunc);
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}
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else
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{
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// make generic version of GeneratedSyncVarSetter<T>
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MethodReference generic = weaverTypes.generatedSyncVarSetter.MakeGeneric(assembly.MainModule, fd.FieldType);
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worker.Emit(OpCodes.Call, generic);
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}
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worker.Append(endOfMethod);
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worker.Emit(OpCodes.Ret);
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set.Parameters.Add(new ParameterDefinition("value", ParameterAttributes.In, fd.FieldType));
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set.SemanticsAttributes = MethodSemanticsAttributes.Setter;
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return set;
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}
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public void ProcessSyncVar(TypeDefinition td, FieldDefinition fd, Dictionary<FieldDefinition, FieldDefinition> syncVarNetIds, long dirtyBit, ref bool WeavingFailed)
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{
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string originalName = fd.Name;
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// GameObject/NetworkIdentity SyncVars have a new field for netId
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FieldDefinition netIdField = null;
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// NetworkBehaviour has different field type than other NetworkIdentityFields
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if (fd.FieldType.IsDerivedFrom<NetworkBehaviour>())
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{
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netIdField = new FieldDefinition($"___{fd.Name}NetId",
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FieldAttributes.Private,
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weaverTypes.Import<NetworkBehaviour.NetworkBehaviourSyncVar>());
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syncVarNetIds[fd] = netIdField;
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}
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else if (fd.FieldType.IsNetworkIdentityField())
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{
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netIdField = new FieldDefinition($"___{fd.Name}NetId",
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FieldAttributes.Private,
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weaverTypes.Import<uint>());
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syncVarNetIds[fd] = netIdField;
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}
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MethodDefinition get = GenerateSyncVarGetter(fd, originalName, netIdField);
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MethodDefinition set = GenerateSyncVarSetter(td, fd, originalName, dirtyBit, netIdField, ref WeavingFailed);
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//NOTE: is property even needed? Could just use a setter function?
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//create the property
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PropertyDefinition propertyDefinition = new PropertyDefinition($"Network{originalName}", PropertyAttributes.None, fd.FieldType)
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{
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GetMethod = get,
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SetMethod = set
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};
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//add the methods and property to the type.
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td.Methods.Add(get);
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td.Methods.Add(set);
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td.Properties.Add(propertyDefinition);
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syncVarAccessLists.replacementSetterProperties[fd] = set;
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// replace getter field if GameObject/NetworkIdentity so it uses
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// netId instead
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// -> only for GameObjects, otherwise an int syncvar's getter would
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// end up in recursion.
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if (fd.FieldType.IsNetworkIdentityField())
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{
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syncVarAccessLists.replacementGetterProperties[fd] = get;
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}
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}
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public (List<FieldDefinition> syncVars, Dictionary<FieldDefinition, FieldDefinition> syncVarNetIds) ProcessSyncVars(TypeDefinition td, ref bool WeavingFailed)
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{
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List<FieldDefinition> syncVars = new List<FieldDefinition>();
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Dictionary<FieldDefinition, FieldDefinition> syncVarNetIds = new Dictionary<FieldDefinition, FieldDefinition>();
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// the mapping of dirtybits to sync-vars is implicit in the order of the fields here. this order is recorded in m_replacementProperties.
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// start assigning syncvars at the place the base class stopped, if any
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int dirtyBitCounter = syncVarAccessLists.GetSyncVarStart(td.BaseType.FullName);
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// find syncvars
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foreach (FieldDefinition fd in td.Fields)
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{
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if (fd.HasCustomAttribute<SyncVarAttribute>())
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{
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if ((fd.Attributes & FieldAttributes.Static) != 0)
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{
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Log.Error($"{fd.Name} cannot be static", fd);
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WeavingFailed = true;
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continue;
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}
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if (fd.FieldType.IsArray)
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{
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Log.Error($"{fd.Name} has invalid type. Use SyncLists instead of arrays", fd);
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WeavingFailed = true;
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continue;
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}
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if (SyncObjectInitializer.ImplementsSyncObject(fd.FieldType))
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{
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Log.Warning($"{fd.Name} has [SyncVar] attribute. SyncLists should not be marked with SyncVar", fd);
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}
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else
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{
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syncVars.Add(fd);
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ProcessSyncVar(td, fd, syncVarNetIds, 1L << dirtyBitCounter, ref WeavingFailed);
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dirtyBitCounter += 1;
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if (dirtyBitCounter > SyncVarLimit)
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{
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Log.Error($"{td.Name} has > {SyncVarLimit} SyncVars. Consider refactoring your class into multiple components", td);
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WeavingFailed = true;
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continue;
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}
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}
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}
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}
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// add all the new SyncVar __netId fields
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foreach (FieldDefinition fd in syncVarNetIds.Values)
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{
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td.Fields.Add(fd);
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}
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syncVarAccessLists.SetNumSyncVars(td.FullName, syncVars.Count);
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return (syncVars, syncVarNetIds);
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}
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public void WriteCallHookMethodUsingField(ILProcessor worker, MethodDefinition hookMethod, VariableDefinition oldValue, FieldDefinition newValue, ref bool WeavingFailed)
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{
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if (newValue == null)
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{
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Log.Error("NewValue field was null when writing SyncVar hook");
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WeavingFailed = true;
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}
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WriteCallHookMethod(worker, hookMethod, oldValue, newValue);
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}
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void WriteCallHookMethod(ILProcessor worker, MethodDefinition hookMethod, VariableDefinition oldValue, FieldDefinition newValue)
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{
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WriteStartFunctionCall();
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// write args
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WriteOldValue();
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WriteNewValue();
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WriteEndFunctionCall();
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// *** Local functions used to write OpCodes ***
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// Local functions have access to function variables, no need to pass in args
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void WriteOldValue()
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{
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worker.Emit(OpCodes.Ldloc, oldValue);
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}
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void WriteNewValue()
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{
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// write arg1 or this.field
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if (newValue == null)
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{
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worker.Emit(OpCodes.Ldarg_1);
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}
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else
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{
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// this.
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worker.Emit(OpCodes.Ldarg_0);
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// syncvar.get
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worker.Emit(OpCodes.Ldfld, newValue);
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}
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}
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// Writes this before method if it is not static
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void WriteStartFunctionCall()
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{
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// don't add this (Ldarg_0) if method is static
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if (!hookMethod.IsStatic)
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{
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// this before method call
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// e.g. this.onValueChanged
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worker.Emit(OpCodes.Ldarg_0);
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}
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}
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// Calls method
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void WriteEndFunctionCall()
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{
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// only use Callvirt when not static
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OpCode opcode = hookMethod.IsStatic ? OpCodes.Call : OpCodes.Callvirt;
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worker.Emit(opcode, hookMethod);
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}
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}
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}
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}
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