quantum-space-buddies/QSB/ShipSync/Patches/ShipPatches.cs
Mister_Nebula 256830e557 cleanup
2021-10-29 23:00:13 +01:00

246 lines
7.4 KiB
C#

using HarmonyLib;
using OWML.Utils;
using QSB.Events;
using QSB.Patches;
using QSB.Utility;
using System;
using UnityEngine;
namespace QSB.ShipSync.Patches
{
[HarmonyPatch]
internal class ShipPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
[HarmonyPrefix]
[HarmonyPatch(typeof(HatchController), nameof(HatchController.OnPressInteract))]
public static bool HatchController_OnPressInteract()
{
if (!PlayerState.IsInsideShip())
{
ShipManager.Instance.ShipTractorBeam.ActivateTractorBeam();
QSBEventManager.FireEvent(EventNames.QSBEnableFunnel);
}
QSBEventManager.FireEvent(EventNames.QSBHatchState, true);
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(HatchController), nameof(HatchController.OnEntry))]
public static bool HatchController_OnEntry(GameObject hitObj)
{
if (hitObj.CompareTag("PlayerDetector"))
{
QSBEventManager.FireEvent(EventNames.QSBHatchState, false);
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipTractorBeamSwitch), nameof(ShipTractorBeamSwitch.OnTriggerExit))]
public static bool ShipTractorBeamSwitch_OnTriggerExit(ShipTractorBeamSwitch __instance, Collider hitCollider)
{
if (!__instance._isPlayerInShip && __instance._functional && hitCollider.CompareTag("PlayerDetector") && !ShipManager.Instance.HatchController._hatchObject.activeSelf)
{
ShipManager.Instance.HatchController.Invoke("CloseHatch");
ShipManager.Instance.ShipTractorBeam.DeactivateTractorBeam();
QSBEventManager.FireEvent(EventNames.QSBHatchState, false);
}
return false;
}
[HarmonyReversePatch]
[HarmonyPatch(typeof(SingleInteractionVolume), nameof(SingleInteractionVolume.UpdateInteractVolume))]
public static void SingleInteractionVolume_UpdateInteractVolume_Stub(object instance) => throw new NotImplementedException();
[HarmonyPrefix]
[HarmonyPatch(typeof(InteractZone), nameof(InteractZone.UpdateInteractVolume))]
public static bool InteractZone_UpdateInteractVolume(InteractZone __instance)
{
/* Angle for interaction with the ship hatch
*
* \ 80° / - If in ship
* \ /
* \ /
* [=====] - Hatch
* / \
* / \
* / 280° \ - If not in ship
*
*/
if (!QSBCore.WorldObjectsReady || __instance != ShipManager.Instance.HatchInteractZone)
{
return true;
}
var angle = 2f * Vector3.Angle(__instance._playerCam.transform.forward, __instance.transform.forward);
__instance._focused = PlayerState.IsInsideShip()
? angle <= 80
: angle >= 280;
SingleInteractionVolume_UpdateInteractVolume_Stub(__instance);
return false;
}
[HarmonyReversePatch]
[HarmonyPatch(typeof(ShipComponent), nameof(ShipComponent.OnEnterShip))]
public static void ShipComponent_OnEnterShip_Stub(object instance) => throw new NotImplementedException();
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipElectricalComponent), nameof(ShipElectricalComponent.OnEnterShip))]
public static bool ShipElectricalComponent_OnEnterShip(ShipElectricalComponent __instance)
{
ShipComponent_OnEnterShip_Stub(__instance);
return false;
}
[HarmonyReversePatch]
[HarmonyPatch(typeof(ShipComponent), nameof(ShipComponent.OnExitShip))]
public static void ShipComponent_OnExitShip_Stub(object instance) => throw new NotImplementedException();
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipElectricalComponent), nameof(ShipElectricalComponent.OnExitShip))]
public static bool ShipElectricalComponent_OnExitShip(ShipElectricalComponent __instance)
{
ShipComponent_OnExitShip_Stub(__instance);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipComponent), nameof(ShipComponent.SetDamaged))]
public static bool ShipComponent_SetDamaged(ShipComponent __instance, bool damaged)
{
if (__instance._damaged == damaged)
{
return false;
}
if (damaged)
{
__instance._damaged = true;
__instance._repairFraction = 0f;
__instance.GetType().GetAnyMethod("OnComponentDamaged").Invoke(__instance, null);
__instance.RaiseEvent("OnDamaged", __instance);
QSBEventManager.FireEvent(EventNames.QSBComponentDamaged, __instance);
}
else
{
__instance._damaged = false;
__instance._repairFraction = 1f;
__instance.GetType().GetAnyMethod("OnComponentRepaired").Invoke(__instance, null);
__instance.RaiseEvent("OnRepaired", __instance);
QSBEventManager.FireEvent(EventNames.QSBComponentRepaired, __instance);
}
__instance.GetType().GetAnyMethod("UpdateColliderState").Invoke(__instance, null);
if (__instance._damageEffect)
{
__instance._damageEffect.SetEffectBlend(1f - __instance._repairFraction);
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipHull), nameof(ShipHull.FixedUpdate))]
public static bool ShipHull_FixedUpdate(ShipHull __instance, ref ImpactData ____dominantImpact, ref float ____integrity, ref bool ____damaged, DamageEffect ____damageEffect, ShipComponent[] ____components)
{
if (____dominantImpact != null)
{
var damage = Mathf.InverseLerp(30f, 200f, ____dominantImpact.speed);
if (damage > 0f)
{
var num2 = 0.15f;
if (damage < num2 && ____integrity > 1f - num2)
{
damage = num2;
}
____integrity = Mathf.Max(____integrity - damage, 0f);
if (!____damaged)
{
____damaged = true;
__instance.RaiseEvent("OnDamaged", __instance);
QSBEventManager.FireEvent(EventNames.QSBHullDamaged, __instance);
}
if (____damageEffect != null)
{
____damageEffect.SetEffectBlend(1f - ____integrity);
}
QSBEventManager.FireEvent(EventNames.QSBHullChangeIntegrity, __instance, ____integrity);
}
foreach (var component in ____components)
{
if (!(component == null) && !component.isDamaged)
{
if (component.ApplyImpact(____dominantImpact))
{
break;
}
}
}
__instance.RaiseEvent("OnImpact", ____dominantImpact, damage);
QSBEventManager.FireEvent(EventNames.QSBHullImpact, __instance, ____dominantImpact, damage);
____dominantImpact = null;
}
__instance.enabled = false;
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipDamageController), nameof(ShipDamageController.OnImpact))]
public static bool ShipDamageController_OnImpact()
=> ShipManager.Instance.HasAuthority;
[HarmonyPostfix]
[HarmonyPatch(typeof(ShipComponent), nameof(ShipComponent.RepairTick))]
public static void ShipComponent_RepairTick(ShipComponent __instance, float ____repairFraction)
{
QSBEventManager.FireEvent(EventNames.QSBComponentRepairTick, __instance, ____repairFraction);
return;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipHull), nameof(ShipHull.RepairTick))]
public static bool ShipHull_RepairTick(ShipHull __instance, ref float ____integrity, ref bool ____damaged, DamageEffect ____damageEffect, float ____repairTime)
{
if (!____damaged)
{
return false;
}
____integrity = Mathf.Min(____integrity + Time.deltaTime / ____repairTime, 1f);
QSBEventManager.FireEvent(EventNames.QSBHullRepairTick, __instance, ____integrity);
if (____integrity >= 1f)
{
____damaged = false;
__instance.RaiseEvent("OnRepaired", __instance);
QSBEventManager.FireEvent(EventNames.QSBHullRepaired, __instance);
}
if (____damageEffect != null)
{
____damageEffect.SetEffectBlend(1f - ____integrity);
}
return false;
}
}
}