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https://github.com/misternebula/quantum-space-buddies.git
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62 lines
1.6 KiB
C#
62 lines
1.6 KiB
C#
using QSB.Utility;
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using System.Linq;
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using UnityEngine;
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namespace QSB.ProbeSync
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{
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internal class QSBProbeEffects : MonoBehaviour
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{
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public OWAudioSource _flightLoopAudio;
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public OWAudioSource _anchorAudio;
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public ParticleSystem _anchorParticles;
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private QSBProbe _probe;
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private void Awake()
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{
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_probe = Resources.FindObjectsOfTypeAll<QSBProbe>().First(x => gameObject.transform.IsChildOf(x.transform));
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if (_probe == null)
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{
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DebugLog.ToConsole($"Error - Couldn't find QSBProbe!", OWML.Common.MessageType.Error);
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}
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_probe.OnLaunchProbe += OnLaunch;
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_probe.OnAnchorProbe += OnAnchor;
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_probe.OnUnanchorProbe += OnUnanchor;
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_probe.OnStartRetrieveProbe += OnStartRetrieve;
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}
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private void OnDestroy()
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{
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_probe.OnLaunchProbe -= OnLaunch;
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_probe.OnAnchorProbe -= OnAnchor;
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_probe.OnUnanchorProbe -= OnUnanchor;
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_probe.OnStartRetrieveProbe -= OnStartRetrieve;
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}
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private void OnLaunch() => _flightLoopAudio.FadeIn(0.1f, true, true, 1f);
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private void OnAnchor()
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{
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// TODO : Come up with some other way of doing this
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//if (this._fluidDetector.InFluidType(FluidVolume.Type.WATER))
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//{
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// this._underwaterAnchorParticles.Play();
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//}
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//else
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//{
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_anchorParticles.Play();
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//}
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_flightLoopAudio.FadeOut(0.5f, OWAudioSource.FadeOutCompleteAction.STOP, 0f);
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_anchorAudio.PlayOneShot(AudioType.ToolProbeAttach, 1f);
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}
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private void OnUnanchor()
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=> _flightLoopAudio.FadeIn(0.5f, false, false, 1f);
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private void OnStartRetrieve(float retrieveLength)
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=> _flightLoopAudio.FadeOut(retrieveLength, OWAudioSource.FadeOutCompleteAction.STOP, 0f);
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}
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}
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