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24 lines
747 B
C#
24 lines
747 B
C#
using Cysharp.Threading.Tasks;
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using QSB.EchoesOfTheEye.LightSensorSync.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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using System.Linq;
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using System.Threading;
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namespace QSB.EchoesOfTheEye.LightSensorSync;
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internal class LightSensorManager : WorldObjectManager
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{
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.Both;
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public override bool DlcOnly => true;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
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{
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// ignore player light sensors
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var list = QSBWorldSync.GetUnityObjects<SingleLightSensor>()
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.Where(x => x.name is not ("CameraDetector" or "REMOTE_CameraDetector"))
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.SortDeterministic();
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QSBWorldSync.Init<QSBLightSensor, SingleLightSensor>(list);
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}
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}
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