2022-03-14 06:42:52 -07:00

10 lines
350 B
C#

using QSB.EchoesOfTheEye.EclipseElevators.WorldObjects;
using UnityEngine;
namespace QSB.EchoesOfTheEye.EclipseElevators.VariableSync;
internal class EclipseElevatorVariableSyncer : RotatingElementsVariableSyncer<QSBEclipseElevatorController>
{
protected override Transform[] RotatingElements => WorldObject.AttachedObject._rotatingElements;
}