2021-12-11 21:57:22 -08:00

15 lines
308 B
C#

using QSB.WorldSync;
using System.Collections.Generic;
namespace QSB.QuantumSync
{
public interface IQSBQuantumObject : IWorldObject
{
uint ControllingPlayer { get; set; }
bool IsEnabled { get; set; }
List<ShapeVisibilityTracker> GetVisibilityTrackers();
List<Shape> GetAttachedShapes();
}
}