mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-06 00:39:55 +00:00
104 lines
2.9 KiB
C#
104 lines
2.9 KiB
C#
using Cysharp.Threading.Tasks;
|
|
using QSB.Player.TransformSync;
|
|
using QSB.Utility;
|
|
using QSB.WorldSync;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
namespace QSB.Player
|
|
{
|
|
public static class JoinLeaveSingularity
|
|
{
|
|
public static async UniTaskVoid Create(PlayerInfo player, bool joining)
|
|
{
|
|
if (!player.IsLocalPlayer)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (joining)
|
|
{
|
|
if (PlayerTransformSync.LocalInstance == null ||
|
|
player.PlayerId < QSBPlayerManager.LocalPlayerId)
|
|
{
|
|
return;
|
|
}
|
|
|
|
await UniTask.WaitUntil(() => player.TransformSync.IsValid && player.TransformSync.ReferenceTransform);
|
|
}
|
|
|
|
DebugLog.DebugWrite($"WARP {player.TransformSync}");
|
|
|
|
player.SetVisible(false);
|
|
|
|
var go = new GameObject(nameof(JoinLeaveSingularity));
|
|
go.transform.parent = player.TransformSync.ReferenceTransform;
|
|
go.transform.localPosition = player.TransformSync.transform.position;
|
|
go.transform.localRotation = player.TransformSync.transform.rotation;
|
|
|
|
#region fake player
|
|
|
|
player.SetVisible(true);
|
|
var fakePlayer = player.Body.transform.Find("REMOTE_Traveller_HEA_Player_v2")
|
|
.gameObject.InstantiateInactive();
|
|
fakePlayer.transform.SetParent(go.transform, false);
|
|
fakePlayer.SetActive(true);
|
|
player.SetVisible(false);
|
|
|
|
#endregion
|
|
|
|
#region effect
|
|
|
|
var effectGo = QSBWorldSync.GetUnityObjects<GravityCannonController>().First()._warpEffect
|
|
.gameObject.InstantiateInactive();
|
|
effectGo.transform.parent = go.transform;
|
|
effectGo.transform.localPosition = Vector3.zero;
|
|
effectGo.transform.localRotation = Quaternion.identity;
|
|
effectGo.transform.localScale = Vector3.one;
|
|
|
|
var effect = effectGo.GetComponent<SingularityWarpEffect>();
|
|
effect.enabled = true;
|
|
effect._warpedObjectGeometry = fakePlayer;
|
|
|
|
effect._singularity.enabled = true;
|
|
effect._singularity._startActive = false;
|
|
effect._singularity._muteSingularityEffectAudio = false;
|
|
effect._singularity._creationCurve = AnimationCurve.EaseInOut(0, 0, 1, 1);
|
|
effect._singularity._destructionCurve = AnimationCurve.EaseInOut(0, 1, 1, 0);
|
|
|
|
var renderer = effectGo.GetComponent<Renderer>();
|
|
renderer.material.SetFloat("_DistortFadeDist", 3);
|
|
renderer.material.SetFloat("_MassScale", joining ? -1 : 1);
|
|
renderer.material.SetFloat("_MaxDistortRadius", 10);
|
|
renderer.transform.localScale = Vector3.one * 10;
|
|
renderer.material.SetFloat("_Radius", 1);
|
|
renderer.material.SetColor("_Color", joining ? Color.white : Color.black);
|
|
|
|
effectGo.SetActive(true);
|
|
|
|
#endregion
|
|
|
|
await UniTask.WaitForEndOfFrame();
|
|
|
|
effect.OnWarpComplete += () =>
|
|
{
|
|
DebugLog.DebugWrite($"WARP DONE {player.TransformSync}");
|
|
|
|
Object.Destroy(go);
|
|
|
|
player.SetVisible(true);
|
|
};
|
|
if (joining)
|
|
{
|
|
DebugLog.DebugWrite($"WARP IN {player.TransformSync}");
|
|
effect.WarpObjectIn(0);
|
|
}
|
|
else
|
|
{
|
|
DebugLog.DebugWrite($"WARP OUT {player.TransformSync}");
|
|
effect.WarpObjectOut(0);
|
|
}
|
|
}
|
|
}
|
|
}
|