mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-16 07:10:35 +00:00
13f5e2ebc3
- spawn authqueue objects with no authority for real instead of with server authority
59 lines
1.2 KiB
C#
59 lines
1.2 KiB
C#
using Mirror;
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using QSB.Anglerfish.Messages;
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using QSB.Anglerfish.TransformSync;
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using QSB.Messaging;
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using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.Anglerfish.WorldObjects
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{
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public class QSBAngler : WorldObject<AnglerfishController>
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{
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public override bool ShouldDisplayDebug() => false;
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public AnglerTransformSync TransformSync;
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public Transform TargetTransform;
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public Vector3 TargetVelocity { get; private set; }
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private Vector3 _lastTargetPosition;
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public override void Init()
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{
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if (QSBCore.IsHost)
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{
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NetworkServer.Spawn(Object.Instantiate(QSBNetworkManager.singleton.AnglerPrefab));
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}
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StartDelayedReady();
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QSBCore.UnityEvents.RunWhen(() => TransformSync, FinishDelayedReady);
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}
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public override void OnRemoval()
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{
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if (QSBCore.IsHost)
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{
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NetworkServer.Destroy(TransformSync.gameObject);
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}
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}
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public override void SendInitialState(uint to)
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{
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if (TransformSync.hasAuthority)
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{
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this.SendMessage(new AnglerDataMessage(this) { To = to });
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}
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}
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public void UpdateTargetVelocity()
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{
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if (TargetTransform == null)
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{
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return;
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}
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TargetVelocity = TargetTransform.position - _lastTargetPosition;
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_lastTargetPosition = TargetTransform.position;
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}
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}
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}
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