2022-04-01 02:25:52 -07:00

16 lines
500 B
C#

using Cysharp.Threading.Tasks;
using QSB.EchoesOfTheEye.AlarmTotemSync.WorldObjects;
using QSB.WorldSync;
using System.Threading;
namespace QSB.EchoesOfTheEye.AlarmTotemSync;
public class SarcophagusManager : WorldObjectManager
{
public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
public override bool DlcOnly => true;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) =>
QSBWorldSync.Init<QSBAlarmTotem, AlarmTotem>();
}