quantum-space-buddies/QSB/ShipSync/Messages/Component/ComponentDamagedEvent.cs

34 lines
1.1 KiB
C#

using QSB.Events;
using QSB.ShipSync.WorldObjects;
using QSB.WorldSync;
using QSB.WorldSync.Events;
namespace QSB.ShipSync.Messages.Component
{
internal class ComponentDamagedEvent : QSBEvent<WorldObjectMessage>
{
public override bool RequireWorldObjectsReady => true;
public override void SetupListener() => GlobalMessenger<ShipComponent>.AddListener(EventNames.QSBComponentDamaged, Handler);
public override void CloseListener() => GlobalMessenger<ShipComponent>.RemoveListener(EventNames.QSBComponentDamaged, Handler);
private void Handler(ShipComponent hull) => SendEvent(CreateMessage(hull));
private WorldObjectMessage CreateMessage(ShipComponent hull)
{
var worldObject = QSBWorldSync.GetWorldFromUnity<QSBShipComponent>(hull);
return new WorldObjectMessage
{
AboutId = LocalPlayerId,
ObjectId = worldObject.ObjectId
};
}
public override void OnReceiveRemote(bool server, WorldObjectMessage message)
{
var worldObject = QSBWorldSync.GetWorldFromId<QSBShipComponent>(message.ObjectId);
worldObject.SetDamaged();
}
}
}