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18 lines
391 B
C#
18 lines
391 B
C#
using OWML.Utils;
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using QSB.Utility;
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using QSB.WorldSync;
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using System.Linq;
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using UnityEngine.UI;
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namespace QSB.QuantumSync
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{
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internal class QSBQuantumSocket : WorldObject<QuantumSocket>
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{
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public override void Init(QuantumSocket quantumSocket, int id)
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{
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ObjectId = id;
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AttachedObject = quantumSocket;
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AttachedObject.GetType().SetValue("_randomYRotation", false);
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}
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}
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} |