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26 lines
557 B
C#
26 lines
557 B
C#
using QSB.Messaging;
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using QSB.Player;
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using QSB.WorldSync;
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namespace QSB.Tools.ProbeTool.Messages
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{
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internal class PlayerProbeMessage : QSBEnumMessage<ProbeEvent>
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{
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public PlayerProbeMessage(ProbeEvent probeEvent) => Value = probeEvent;
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public override bool ShouldReceive => WorldObjectManager.AllObjectsReady;
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public override void OnReceiveRemote()
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{
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var player = QSBPlayerManager.GetPlayer(From);
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if (!player.IsReady || player.Probe == null)
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{
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return;
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}
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var probe = player.Probe;
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probe.HandleEvent(Value);
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}
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}
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}
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