2020-12-04 22:14:53 +00:00

22 lines
393 B
C#

using QSB.Messaging;
using QuantumUNET;
namespace QSB.MessagesCore
{
public class FloatMessage : PlayerMessage
{
public float Value;
public override void Deserialize(QSBNetworkReader reader)
{
base.Deserialize(reader);
Value = reader.ReadSingle();
}
public override void Serialize(QSBNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(Value);
}
}
}