quantum-space-buddies/QSB/QuantumSync/Patches/ServerQuantumPatches.cs
2021-06-10 22:56:27 +01:00

207 lines
7.0 KiB
C#

using OWML.Common;
using QSB.Events;
using QSB.Patches;
using QSB.Player;
using QSB.Utility;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace QSB.QuantumSync.Patches
{
public class ServerQuantumPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnServerClientConnect;
public override void DoPatches()
=> QSBCore.HarmonyHelper.AddPrefix<QuantumMoon>("ChangeQuantumState", typeof(ServerQuantumPatches), nameof(Moon_ChangeQuantumState));
public override void DoUnpatches()
=> QSBCore.HarmonyHelper.Unpatch<QuantumMoon>("ChangeQuantumState");
public static bool Moon_ChangeQuantumState(
QuantumMoon __instance,
ref bool __result,
bool skipInstantVisibilityCheck,
bool ____isPlayerInside,
bool ____hasSunCollapsed,
float ____playerWarpTime,
ref int ____stateIndex,
ref int ____collapseToIndex,
QuantumOrbit[] ____orbits,
float ____sphereCheckRadius,
VisibilityTracker ____visibilityTracker,
OWRigidbody ____moonBody,
ConstantForceDetector ____constantForceDetector,
ref bool ____useInitialMotion,
ref int ____lastStateIndex,
ref int[] ____stateSkipCounts,
AudioSignal ____quantumSignal,
ReferenceFrameVolume ____referenceFrameVolume,
GameObject[] ____deactivateAtEye
)
{
var isVisibleOutput = QuantumManager.IsVisibleUsingCameraFrustum((ShapeVisibilityTracker)____visibilityTracker, skipInstantVisibilityCheck);
//var moonVisible = isVisibleOutput.First;
var moonVisiblePlayers = isVisibleOutput.Second;
var inMoonPlayers = QSBPlayerManager.PlayerList.Where(x => x.IsInMoon);
if (inMoonPlayers == null)
{
DebugLog.ToConsole($"Warning - inMoonPlayers is null.", MessageType.Warning);
return false;
}
var inShrinePlayers = QSBPlayerManager.PlayerList.Where(x => x.IsInShrine);
if (inShrinePlayers == null)
{
DebugLog.ToConsole($"Warning - inShrinePlayers is null.", MessageType.Warning);
return false;
}
//var outMoonPlayers = QSBPlayerManager.PlayerList.Where(x => !x.IsInMoon);
var outShrinePlayers = QSBPlayerManager.PlayerList.Where(x => !x.IsInShrine);
if (outShrinePlayers == null)
{
DebugLog.ToConsole($"Warning - outShrinePlayers is null.", MessageType.Warning);
return false;
}
if (QuantumManager.Shrine == null)
{
DebugLog.ToConsole($"Warning - QuantumManager.Shrine is null.", MessageType.Warning);
return false;
}
var shrineLit = QuantumManager.Shrine.IsPlayerInDarkness();
// If any of the players in the moon are not in the shrine
if (inMoonPlayers.Any(x => !x.IsInShrine))
{
__result = false;
return false;
}
// If any of the players outside the shrine can see the moon
if (outShrinePlayers.Any(moonVisiblePlayers.Contains))
{
__result = false;
return false;
}
// If there are players in the shrine and the shrine is not lit
if(inShrinePlayers.Count() != 0 && !shrineLit)
{
__result = false;
return false;
}
var flag = false;
if (____isPlayerInside && ____hasSunCollapsed)
{
__result = false;
return false;
}
if (Time.time - ____playerWarpTime < 1f)
{
__result = false;
return false;
}
if (____stateIndex == 5 && ____isPlayerInside && !__instance.IsPlayerEntangled())
{
__result = false;
return false;
}
for (var i = 0; i < 10; i++)
{
var stateIndex = (____collapseToIndex == -1) ? (int)__instance.GetType().GetMethod("GetRandomStateIndex", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, null) : ____collapseToIndex;
var orbitIndex = -1;
for (var j = 0; j < ____orbits.Length; j++)
{
if (____orbits[j].GetStateIndex() == stateIndex)
{
orbitIndex = j;
break;
}
}
if (orbitIndex == -1)
{
DebugLog.ToConsole($"Error - QM failed to find orbit for state {stateIndex}", MessageType.Error);
}
var orbitRadius = (orbitIndex == -1) ? 10000f : ____orbits[orbitIndex].GetOrbitRadius();
var owRigidbody = (orbitIndex == -1) ? Locator.GetAstroObject(AstroObject.Name.Sun).GetOWRigidbody() : ____orbits[orbitIndex].GetAttachedOWRigidbody();
var onUnitSphere = UnityEngine.Random.onUnitSphere;
if (stateIndex == 5)
{
onUnitSphere.y = 0f;
onUnitSphere.Normalize();
}
var position = (onUnitSphere * orbitRadius) + owRigidbody.GetWorldCenterOfMass();
if (!Physics.CheckSphere(position, ____sphereCheckRadius, OWLayerMask.physicalMask) || ____collapseToIndex != -1)
{
____visibilityTracker.transform.position = position;
if (!Physics.autoSyncTransforms)
{
Physics.SyncTransforms();
}
if (__instance.IsPlayerEntangled() || !QuantumManager.IsVisibleUsingCameraFrustum((ShapeVisibilityTracker)____visibilityTracker, skipInstantVisibilityCheck).First)
{
____moonBody.transform.position = position;
if (!Physics.autoSyncTransforms)
{
Physics.SyncTransforms();
}
____visibilityTracker.transform.localPosition = Vector3.zero;
____constantForceDetector.AddConstantVolume(owRigidbody.GetAttachedGravityVolume(), true, true);
var velocity = owRigidbody.GetVelocity();
if (____useInitialMotion)
{
var initialMotion = owRigidbody.GetComponent<InitialMotion>();
velocity = (initialMotion == null) ? Vector3.zero : initialMotion.GetInitVelocity();
____useInitialMotion = false;
}
var orbitAngle = UnityEngine.Random.Range(0, 360);
____moonBody.SetVelocity(OWPhysics.CalculateOrbitVelocity(owRigidbody, ____moonBody, orbitAngle) + velocity);
____lastStateIndex = ____stateIndex;
____stateIndex = stateIndex;
____collapseToIndex = -1;
flag = true;
for (var k = 0; k < ____stateSkipCounts.Length; k++)
{
____stateSkipCounts[k] = (k != ____stateIndex) ? (____stateSkipCounts[k] + 1) : 0;
}
QSBEventManager.FireEvent(EventNames.QSBMoonStateChange, stateIndex, onUnitSphere, orbitAngle);
break;
}
____visibilityTracker.transform.localPosition = Vector3.zero;
}
else
{
DebugLog.ToConsole("Warning - Quantum moon orbit position occupied! Aborting collapse.", MessageType.Warning);
}
}
if (flag)
{
if (____isPlayerInside)
{
__instance.GetType().GetMethod("SetSurfaceState", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { ____stateIndex });
}
else
{
__instance.GetType().GetMethod("SetSurfaceState", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { -1 });
____quantumSignal.SetSignalActivation(____stateIndex != 5, 2f);
}
____referenceFrameVolume.gameObject.SetActive(____stateIndex != 5);
____moonBody.SetIsTargetable(____stateIndex != 5);
for (var l = 0; l < ____deactivateAtEye.Length; l++)
{
____deactivateAtEye[l].SetActive(____stateIndex != 5);
}
GlobalMessenger<OWRigidbody>.FireEvent("QuantumMoonChangeState", ____moonBody);
__result = true;
return false;
}
__result = false;
return false;
}
}
}