43 lines
873 B
C#

using OWML.Utils;
using QSB.Events;
using QSB.Utility;
using QSB.WorldSync;
namespace QSB.OrbSync.WorldObjects
{
public class QSBOrbSlot : WorldObject<NomaiInterfaceSlot>
{
public bool Activated { get; private set; }
private bool _initialized;
public override void Init()
{
_initialized = true;
}
public void HandleEvent(bool state, int orbId)
{
if (!WorldObjectManager.AllObjectsReady)
{
return;
}
QSBEventManager.FireEvent(EventNames.QSBOrbSlot, ObjectId, orbId, state);
}
public void SetState(bool state, int orbId)
{
if (!_initialized)
{
return;
}
var occOrb = state ? QSBWorldSync.OldOrbList[orbId] : null;
AttachedObject.SetValue("_occupyingOrb", occOrb);
var ev = state ? "OnSlotActivated" : "OnSlotDeactivated";
AttachedObject.RaiseEvent(ev, AttachedObject);
Activated = state;
}
}
}