quantum-space-buddies/QSB/SaveSync/QSBProfileData.cs
2022-07-22 13:39:00 +01:00

79 lines
1.6 KiB
C#

using Newtonsoft.Json;
using System;
using System.Runtime.Serialization;
namespace QSB.SaveSync;
[Serializable]
public class QSBProfileData
{
public string profileName;
public DateTime lastModifiedTime;
public bool brokenSaveData;
public bool brokenMultSaveData;
public bool brokenSettingsData;
public bool brokenGfxSettingsData;
public bool brokenRebindingData;
private GameSave _gameSave;
private GameSave _multiplayerGameSave;
private SettingsSave _settingsSave;
private GraphicSettings _graphicsSettings;
private string _inputJSON;
[JsonIgnore]
public GameSave gameSave
{
get => _gameSave;
set => _gameSave = value;
}
[JsonIgnore]
public GameSave multiplayerGameSave
{
get => _multiplayerGameSave;
set => _multiplayerGameSave = value;
}
[JsonIgnore]
public SettingsSave settingsSave
{
get => _settingsSave;
set => _settingsSave = value;
}
[JsonIgnore]
public GraphicSettings graphicsSettings
{
get => _graphicsSettings;
set => _graphicsSettings = value;
}
[JsonIgnore]
public string inputJSON
{
get => _inputJSON;
set => _inputJSON = value;
}
[OnDeserializing]
private void SetDefaultValuesOnDeserializing(StreamingContext context)
{
brokenSaveData = false;
brokenMultSaveData = false;
brokenSettingsData = false;
brokenGfxSettingsData = false;
brokenRebindingData = false;
}
[OnDeserialized]
private void SetDefaultValuesOnDeserialized(StreamingContext context)
{
brokenSaveData = false;
brokenMultSaveData = false;
brokenSettingsData = false;
brokenGfxSettingsData = false;
brokenRebindingData = false;
}
}