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49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using QSB.Messaging;
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using QSB.Player;
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namespace QSB.OwnershipSync;
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public static class IOwnedWorldObject_Extensions
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{
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/// <summary>
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/// try and gain ownership over the object
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///
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/// does nothing if object we cant own this object or there is already another owner
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/// </summary>
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public static void RequestOwnership(this IOwnedWorldObject @this)
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{
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if (!@this.CanOwn)
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{
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return;
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}
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if (@this.Owner != 0)
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{
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return;
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}
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@this.SendMessage(new OwnedWorldObjectMessage(QSBPlayerManager.LocalPlayerId));
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}
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/// <summary>
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/// forcibly gain ownership over the object
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/// </summary>
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public static void ForceOwnership(this IOwnedWorldObject @this)
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{
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@this.SendMessage(new OwnedWorldObjectMessage(QSBPlayerManager.LocalPlayerId));
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}
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/// <summary>
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/// release ownership over the object,
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/// potentially to giving it to someone else
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///
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/// does nothing if someone else already owns this
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/// </summary>
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public static void ReleaseOwnership(this IOwnedWorldObject @this)
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{
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if (@this.Owner != QSBPlayerManager.LocalPlayerId)
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{
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return;
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}
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@this.SendMessage(new OwnedWorldObjectMessage(0));
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}
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}
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