mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-26 18:35:34 +00:00
67 lines
1.8 KiB
C#
67 lines
1.8 KiB
C#
using OWML.Utils;
|
|
using QSB.Events;
|
|
using QSB.ShipSync;
|
|
using QSB.Utility.Events;
|
|
using UnityEngine;
|
|
using UnityEngine.InputSystem;
|
|
|
|
namespace QSB.Utility
|
|
{
|
|
public class DebugActions : MonoBehaviour
|
|
{
|
|
private void GoToVessel()
|
|
{
|
|
var spawnPoint = GameObject.Find("Spawn_Vessel").GetComponent<SpawnPoint>();
|
|
|
|
var playerBody = Locator.GetPlayerBody();
|
|
playerBody.WarpToPositionRotation(spawnPoint.transform.position, spawnPoint.transform.rotation);
|
|
playerBody.SetVelocity(spawnPoint.GetPointVelocity());
|
|
}
|
|
|
|
private void InsertWarpCore()
|
|
{
|
|
var warpCore = GameObject.Find("Prefab_NOM_WarpCoreVessel").GetComponent<WarpCoreItem>();
|
|
var socket = GameObject.Find("Interactibles_VesselBridge").GetComponentInChildren<WarpCoreSocket>();
|
|
socket.PlaceIntoSocket(warpCore);
|
|
var bridgeVolume = FindObjectOfType<VesselWarpController>().GetValue<OWTriggerVolume>("_bridgeVolume");
|
|
bridgeVolume.AddObjectToVolume(Locator.GetPlayerDetector());
|
|
bridgeVolume.AddObjectToVolume(Locator.GetPlayerCameraDetector());
|
|
}
|
|
|
|
private void DamageShipElectricalSystem() => ShipManager.Instance.ShipElectricalComponent.SetDamaged(true);
|
|
|
|
public void Update()
|
|
{
|
|
if (!QSBCore.DebugMode)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (Keyboard.current[Key.Numpad4].wasPressedThisFrame)
|
|
{
|
|
DamageShipElectricalSystem();
|
|
}
|
|
|
|
if (Keyboard.current[Key.Numpad5].wasPressedThisFrame)
|
|
{
|
|
QSBEventManager.FireEvent(EventNames.QSBDebugEvent, DebugEventEnum.TriggerSupernova);
|
|
}
|
|
|
|
if (Keyboard.current[Key.Numpad7].wasPressedThisFrame)
|
|
{
|
|
GoToVessel();
|
|
}
|
|
|
|
if (Keyboard.current[Key.Numpad8].wasPressedThisFrame)
|
|
{
|
|
InsertWarpCore();
|
|
}
|
|
|
|
if (Keyboard.current[Key.Numpad9].wasPressedThisFrame)
|
|
{
|
|
PlayerData.SaveWarpedToTheEye(60);
|
|
LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, true, LoadManager.FadeType.ToWhite);
|
|
}
|
|
}
|
|
}
|
|
} |